I've Got a Pitch For Ya! Are you looking to play a
mature, thematic game of Vampire: the Requiem, 2nd Ed---one that
explores Vampire's core themes of personal horror, the perilous pursuit
of ambition, and the exciting paranoia of the Danse Macabre ? Are you a creative, reliable player who enjoys playing carefully-crafted, fully-imagined characters that are designed together , as a cohesive coterie packed with story hooks and in-character connections? Are you looking for a rich, flavorful setting run by a dedicated Storyteller, in which all players will have a hand in shaping?
Preliminary Setting Information: "Requiem In Paris" --- Feel free to skim this if you'd like to know more about the setting we have in mind. Importantly, nothing
is set in stone: Character Creation during our first session will
contain a hefty amount of Setting Creation as well, during which much of
this document can change. Have you been burned in the past by groups that didn't quite meet your expectations of reliability, commitment, or quality? If
so, please consider this my formal invitation to you to join our small group to start a new tale in the World of Darkness! Experience with Vampire: the Requiem is NOT required!
If you're interested in the setting, and you meet the above
requirements of maturity, reliability and enthusiasm, we'll be more than
happy to acquaint you with the rules. Currently we have a
Storyteller and two players, and we're looking to recruit one or two
more players. We will hold weekly sessions on Sundays, from 6:00 to
10:00 GMT---starting with group character creation this Sunday, April
9th, if we can assemble a group in time. There will also be plenty of
opportunities to continue the story between sessions (either by
scheduling one-shots with the Storyteller, or by written forum posts). A Bit About Us We're
flexible, creative players with twenty+ years
experience in the World of Darkness. We all have experience both
Storytelling and playing, and we know the rules enough to help
less-experienced
players learn the ropes. We believe that the best games are
those with the best stories---win or lose---and at the heart of the best stories are the best characters .
Accordingly, we take character creation very seriously: We work with
the Storyteller to fit our characters into the setting, and insist on
generating all characters as a team---where a real group is created, with relationships and conflicts, rather than a collection of unrelated individuals thrust
together by fate or fiat. We enjoy player-driven stories in a story-driven world . By "player-driven stories", I mean those that involve proactive characters with ambition and drive :
characters with aspirations and goals ready to push the narrative
forward in interesting (and sometimes unexpected) directions, without
always relying on the Storyteller's guiding hand. By "story-driven
world", I mean one that's firmly under the authority of the Storyteller:
where actions have consequences, where victory isn't guaranteed, and
where the NPC's don't stop scheming when the PC's leave the room. We
believe it's from this collision between the player-driven ambitions
of fully-realized characters, and the sharp hooks of the Storyteller's
living world, that the best and brightest sparks of great stories fly. If you've gotten this far, let me implore you to consider this a real opportunity! Yeah, I'm laying it on thick here, but that's because it's
hard to find a good, new group of committed, quality
players---yet that's exactly what we're trying to build here. (Don't you want to be
along for the ride?) If you're interested, please respond with a
bit about yourself. Consider including your roleplaying experience, the
themes you'd most like to explore in Vampire, the types of characters
you most enjoy playing, and/or anything else you'd like to share. Very much looking forward to hearing from you, Andrew , Doggo , and Eunomiac