I have made some changes to the sheet but need to see what community thinks as maybe they prefer the existing roll templates. Since bonus or penalty dice should rarely be used and these additional roles are making the template unnecessarily complex for most rolls I removed it. In future I hope to work something out with the worker scripts to allow for anything from 1 to many additional bonus or penalty dice to be used correctly and still only showing one roll (the best for bonus dice and the worst for penalty dice) Also the bonus and penatly dice are suppose to only affect the 10's and not the 1's. Old Template: <a href="http://prnt.sc/eu4gyd" rel="nofollow">http://prnt.sc/eu4gyd</a> New Template: <a href="http://prnt.sc/eu4g4b" rel="nofollow">http://prnt.sc/eu4g4b</a> I also added worker script for autocalc of damage bonus, build and movement based on age and appropriate stats. To quote the rules: Bonus dice and penalty dice are not trifling small additions or subtractions of a few percentage points, and so should not be used without good cause. If a factor is so small that it would only modify a roll by a few percentage points then don’t bother with it. Driving in light rain should not inflict a penalty die, but torrential rain so thick that you can barely see, even with the wipers on full speed—now there’s your penalty! Roll an additional "tens" percentage die alongside the usual pair of percentage dice when making a skill roll. You are now rolling three separate dice: one "units" die and two "tens" dice. If you have a bonus die, you should use the "tens" die that yields the better (lower) result. For a penalty, use the "tens" die that yields the worse (highest) result.