A few FAQs about Character Sheets: I have a problem/question/suggestion about a sheet. What do I do? The sheets on Roll20 are all community-contributed, meaning they are created and maintained by users just like you! Posting in this forum (be sure to indicate the game name in your title for ease of finding relevant threads) is the best way to ask your question or report an issue. However, please note that since this is a volunteer effort, it may take a day or two for the sheet author to get back to you. I know HTML/CSS and want to get involved by creating a new sheet or helping to maintain an existing one. How do I do that? All of the sheets on Roll20 are open-source, so you can just jump right in! The source code is located here: https://github.com/Roll20/roll20-character-sheets
Note that some familiarity with git/Github is required as you'll need to use the pull requests system to submit your new sheet/changes to existing sheets. If you're completely new to GitHub, we recommend reading up on our Beginner's Guide to GitHub . I want to customize a sheet for my own use (e.g. homebrew rules, etc.) How do I do that? That's a feature for our Pro subscribers, allowing them to customize an existing sheet or create a totally new one from scratch for any game. More information on this is available on the wiki under the Subscriber Features section: https://wiki.roll20.net/Building_Character_Sheets
I'd like to submit an existing character sheet in another language. Can I do that? As of September 2016, we will no longer be accepting new character sheets that are simply alternate translations of already-existing character sheets. If you would like to add an additional translation to an existing sheet, please take advantage of our Translation Tools and add the new translation to the existing sheet. Any alternate-translation sheets that already exist will be exempt, and can be updated as usual but we encourage you to combine them with the original sheet whenever possible. But, don’t worry, they won’t be going anywhere otherwise.