Hello, Justin. 4e is my usual game but I played a TWF rogue in PF a couple years back, I will see what I can do to help you. Someone with more PF expertise should look this over to make sure I got the math right. I don't know what your BAB or main attack stat is (assuming Dex based on weapon finesse), but you could easily put those in as Attributes on your sheet, along with your weapon enhancements. Then what you could do is make a macro that looks like Two-weapon attack! Attack 1: [[1d20cs>18+@{BAB}+@{DEX} + @{ENH1} -2 +?{attack bonus 1|0} ]]. Damage 1: [[1d6+@{ENH1} + @{STR}+ (INSERT YOUR OTHER BONUSES HERE) + ?{dmg bonus 1|0}]] Attack 2: [[1d20+@{BAB}+@{DEX} + @{ENH2} -2 +?{attack bonus 2|0} ]]. Damage 2: [[1d6+@{ENH2} + @{STR}+ (INSERT YOUR OTHER BONUSES HERE) + ?{dmg bonus 2|0}]] + [[1d6]] acid damage. You could also "fluff it up" by adding things like /me makes a flurry of attacks against his enemy, rolling a [[1d20cs>18+@{BAB}+@{Dex} + @{ENH1} -2 +?{attack bonus 1|0} ]] and [[1d20+@{BAB}+@{Dex} + @{ENH2} -2 +?{attack bonus 2|0} ]] to hit vs the enemy's AC! If his attacks hit, they deal [[1d6+@{ENH1} + (INSERT YOUR OTHER BONUSES HERE) + ?{dmg bonus 1|0}]] damage and [[1d6+@{ENH2} + (INSERT YOUR OTHER BONUSES HERE) + ?{dmg bonus 2|0}]] + [[1d6]] acid damage! As for crits, just make a macro that's just the attack roll so you can roll to confirm, then all you have to do it multiply the number you got by two.