
Hello! Let's start with some introduction! My name is Tomasz, you can call me Tom. I'm from Poland (GMT+2 currently, CEST) and I'm a player and GM with about 17 years of experience. That's a lot, yes! But I'm running games in english for... Woah, it's going to be two months now! It's hella fun, honestly. And it's a great way to practice my english, that is actually not as bad as I thought it will be. But don't worry, my spoken english is much better than written one. I studied in english for 2 years and have daily contact with english since I was 5. I'm 25 currently if that matters for anyone. So... What do I want to do? I want to run the Great Pendragon Campaign! Terrible idea, isn't it? :D Such an ambitious project! So let me start with some basic bullet points: I'm going to use Pendragon 5.1 rules. Aside of the core rulebook and - duh - campaign I'm going to use Book of the Manor and Book of Knights and Ladies, but I just want you to be proficient with core rules. If you don't know the rules and don't have the rulebook, don't worry! It's not going to affect your chances of joining. In both cases (you know/don't know the rules) I want one thing - open mind and eagerness to learn the system. It's not a complicated system, but good flow of the game requires players to be responsible for their mechanics. TGPC to be run fully requires... Well, two years of regular play at least. So there are 2 important things - we might not play it in whole, and there may be some player shuffling going on. But that's okay, don't worry about that. If you even want to join for like couple of sessions, that's fine. Just be open about it. I want to run it on saturdays, for 3-4 hours (4-5 in biweekly plan), starting somewhere between let's say 8AM- 8PM. Biweekly in the beginning, and if that date will work for everyone, we can move to weekly plan. The most important thing I have in mind for this campaign, is that it's going to be focused on your characters legacy. That means, that it's going to be roleplay heavy. Of course, there's going to be ACTION, but the themes of family, romance, friendship, rivalry, destiny, and things like that will be the strongest. This means, that there can be a whole session focused on, for example, your characters going on your children wedding, trying to make new alliances, or half of the session might be your characters just spending some time reflecting on your old adventure. But don't worry, there's going to be plenty of EPICNESS and ACTION and BATTLES and BIG PLOT. TGPC has it's own features that might be important to mention. The technology and society develops throughout the campaign. Also the themes and general feel. First 10 years are a bit railroady to develop your first characters, next 10 years are a full sandbox, etc. First years are very, let's say, barbaric and even if there are some first signs of chivalry growing, there is still some time before you become knights in shining armor. Some of the campaign may be played outside of the main sessions - through letters for example. If you don't know yet, there is going to be a fast flow of time. 2-3 adventures a year, and sometimes even jumping through couple of years between the sessions. This is also why some adventures (plot-wise) may look like fillers, but that's why I say that roleplay is the most important part of the campaign. Even if you just spend a session on a "friendly" raid on your neighbours, it still gives some opportunities to develop your characters, and their relationships. Application: I deeply hate this "who's faster" way of recruitment, so I want you to post your application here. I want couple of things from you - first, tell me something about yourself, mostly about what kind of player you are. Second, if you are familiar with Pendragon. Third, what kind - in general - of character you want to play first. Then, what kind of family story you wish you could create. Finally... Just, write anything, tell me if you are excited, ask questions, just be open and friendly :D I choose players, not character. Especially since the campaign may (hopefully) take years :D Then, after I get a satisfying amount, I'm going to choose players from all of you. Woman in setting: I'm going for this "female knights are very rare" vibe. I'm all for female characters, even some non-binary characters if they are in any way plausible in the setting. I'm not going for this "100% gentlewoman at home" option, because I want everyone to feel included in main plot, and I don't want "female knights are normal" because there is no dynamic. There are definitely some traditionalists that would rather die, than be slain by a woman, for example. But I think that giving my players an option to completely change, through the years of campaign, peoples view on gender roles in this fantasy society is a cool thing. And social conflict is a great dynamic. Diversity: I can't believe I have to say that, but I notice that it's mentioned a lot of times, so I want to be veeery clear about it. This game is LGBT+ and woman friendly . Everyone can feel safe here :D character in the world might be sexist, homophobic, racist, whatever - but I am not, and tbh I'm kind of used to running games for mixed teams, so running a game just for guys is a bit weird for me :D I'm going to bump the thread couple of times. If you want, you can PM me with questions :D Oh, right, important thing - I already have one player, I might take 2-3 players more. Maybe 4 if y'all are going to turn out as awesome as my other team :D