<a href="http://www.youtube.com/watch?v=CXjgo6iHgnY" rel="nofollow">http://www.youtube.com/watch?v=CXjgo6iHgnY</a> This is a inventory system I am working on (90% complete.) Let's the DM "create" items into the campaign and assign to a player (one at a time or in bulk.) Each item has its own "ID" so it can be sold, traded, destroyed or updated (ie a "Sword Long" can later be updated to "Sword Long +1." When created all the "stock" information is added in and placed in a player's inventory. Catalog of items can be expanded. Encumbrance will be calculated easily. {description:"Lance Heavy Horse",
cost:"15",
costunit:"gp",
costgp:"15",
weight:"15",
size:"L",
type:"P",
speedfactor:"8",
damagesm:"1d8+1",
damagel:"3d6",
note:"This weapon inflicts double damage when used from the back of a charging mount.",
family:"weapon",
combat:"Melee",
rof:"",
s:"",
m:"",
l:"",
ac:"",
armortype:""}, Read more here: [Script] Welcome to "Trader Joe's!" I carry just about everything! And I always have 50' of rope. Who doesn't need that?