1. What game systems have you enjoyed playing in the past? D&D 3, 3.5, 5, Pathfinder, Shadowrun 4, 5, WoD, NWoD, 2. What game systems have you enjoyed on Roll20? D&D 5e, Shadowrun 4e 3. What game systems have you not yet tried, but would like to try on Roll20? Burning Wheel 4. Within the game interface, do you like or dislike the following: a) Maps and character tokens? Like, especially in dungeon-crawl games, but if the GM is very uncomfortable with their use it can detract from the fun. b) Background art instead of maps and character tokens? Slightly dislike, unless the art is otherwise relevant: during us what characters and locations look like. c) Animated die rolls on the map? Dislike. I wouldn't roll on a map irl, and it's a distraction. d) Using /t gm to conceal roleplay that other player characters don't observe? Like. Except in some published modules where players have to adjust for story railroading, I like to play with player/character knowledge differences. e) Background mood music while playing? Like, in text-only games. Dislike lyrical music in voice games. 5. Which of combat, mystery, problem-solving, puzzles, riddles, and dramatic performance (commonly called "RP;" including dialogue) do you enjoy during a gaming session (choose all that apply)? I nearly always enjoy combat and rp; I especially like games where there's a genuine ability to stop or prevent combat via rp, but still gain experience. Games where we're relentless lifeforce-absorbing murder hobos who exist to gain power and wealth from those we kill, and are tolerated only because there's a greater evil only we can stop... they're fun sometimes, but it's hard to care about the story if it keeps claiming we're the good guys. Puzzles, riddles, mysteries and puzzle-solving are fun if there's more than one possible solution, but very unfun if there's only one solution that can only be solved by making certain relevant rolls to get information. 6. If you enjoy dramatic performance (commonly called "RP"), do you prefer it light, medium, or heavy? Light to medium. Everyone has different styles, and I like to know a group before really getting into more intensive rp; some styles just don't mesh. 7. When during a given week are you generally available for a gaming session? Right now, Monday - Friday, midday - midnight GMT-5, are my best available days. Some weekends I'm available, some I'm away from the internet. I'm in the middle of hunting for a new job, so my availability may change. 8. Do you prefer to play or GM, or do you have no preference? I have only GMed once before, so I prefer to play by default... but I hope to try running a one shot module some time soon. 9: What is your preferred number of players in a session (not including GM, and your answer can be a range)? 2 - 6, depending on the game style. Something with a lot of "dramatic performance" works better with a smaller, intimate number of players. A game where the party can split to pursue different tasks, or one where combat is about numbers and beating mobs down, works fairly well with a larger group (provided the players are familiar enough with the game, or they or the GM are able to answer questions and otherwise assist). 10. Is there anything I haven't asked that you'd like to add; and, if so, what? I like to know some things about the GM's play style in advance, like whether they favor rule of cool rule bending or consistent RAW/RAI mechanics, whether the setting is full of genre archetypes like Conan-tough men and fainting damsel women as backdrops for player characters to stand out against or a living setting where NPCs have their own agendas and sometimes interfere with or upstage PCs, and whether they enjoy metagaming the game and letting players instantly share knowledge to strategize or enjoy playing out the choices made from character's limited knowledge. None of these is a choice where only one is ever good, they're all scales and either side can be enjoyable sometimes. I just like to know before joining; making a character for one type of game only to find it's something else entirely can be a big letdown.