Way of the Open Hand General: Master of Unarmed and Armed Combat Open Hand Technique: When you hit an opponent with a Flurry of Blows Attack, you can impose the following on the opponent; - Make a Dexterity saving throw or be knocked prone - Make a Strength saving throw or get pushed 15 feet away from you - Can't take Reactions until the end of your next turn Wholeness of Body: If Monk level 6 or higher, you can heal yourself for three times your Monk level, once between Long Rests Way of Shadow General: Ninja as we know it from popular culture, but not necessarily a hired killer Shadow Arts: gain ability to cast the following without spell components: - for 1 Ki, the Minor Illusion Cantrip - for 2 Ki, any of Darkness, Darkvision, Pass Without Trace, Silence - If Monk level 6 or 7 and in darkness or dim light, can take Bonus Action to step from one dim or dark area to any other dim or dark area you can see within 60 feet of you, and then get Advantage on your next Turn Way of the Four Elements General: Elemental magic user lite You have Elemental Attunement Discipline and one other Elemental Discipline (or two if you are Monk levels 6 or 7) Elemental Attunement: - Use your bonus action to: - Create a harmless, instantaneous sensory effect related to the Four Elements - Instantaneously light or snuff a candle, a torch, or a small campfire - Chill or warm up to 1 pound of nonliving material for up to 1 hour - Cause earth, fire, water, or mist that you can fit into a 1-foot cube to shape itself into a crude form of your choice for 1 minute - Clench of the North Wind: if Monk level 6 or 7, spend 3 Ki to cast Hold Person The available effects for the different Disciplines are this: Fangs of the Fire Snake: when taking an Attack Action, you can spend 1 Ki to cause a tongue of flame to shoot out of your weapon or hand, doing fire damage rather than weapon damage; and if you hit, spend 1 more Ki to add 1d10 fire damage Fists of Four Thunders: you can spend 2 Ki to cast thunderwave Fists of Unbroken Air: Spend 2 Ki (plus 1 Ki per additional 1d10 of damage) to hit opponent within 30 feet with a fist of air; it must make a Strength saving throw or take 3d10 bludgeoning damage, get knocked up to 20 feet away, and get knocked prone Gong of the Summit: If Monk level 6 or 7, can spend 3 Ki to cast Shatter Shape of the Flowing River: Spend 1 Ki to turn a 30 cubic foot area of ice into water, or water into ice, and then shape the ice Sweeping Cinder Strike: You can spend 2 Ki to cast Burning Hands Water Whip: Works like Fists of Unbroken Air, except with a whip made of water, and the opponent makes a Dexterity saving throw check More in next post.