*The Three Player Slots have been Filled, but I will leave this up for now. If anyone else is interested enough in joining this campaign, contact me by Private Message. I want to keep it to 3 players to begin with, but the crew setup allows me to seamlessly bring in additional players as the campaign progresses. Thank you for your time, and have a great day now, folk.* Greetings. I am an experienced GM running a campaign called *Sand & Ruin: Stories of a Dying World*, a Custom Steampunk-style Guns & Swords Campaign w/ Homebrew Game Rules & Setting, created entirely by myself. This is my first time using Roll20 to find players, but I wanted to try playing with some new groups. My apologies for any mistakes with the recruitment process. We will be using Roll20 and Discord. This game runs using a homebrewed system, rule set & mechanics devised by myself and simplified to make it easy to learn and play, with RPG mechanics influenced by D&D* & X-COM: Enemy Unknown. The simplified system is meant to both make starting quicker and easier, and prioritize roleplaying, while still running as a game. Due to the use of small numbers for HP & Damage, battles are fast-paced and very dangerous with an emphasis on cover, tactics and use of enemy weakpoints. The campaign will be extremely choice driven, and will be based around what the players are looking for in such a game (This GM is exceptional at fast, on-the-fly storytelling and worldbuilding). *Note: This is NOT 4E. Just need to make that clear because 4E is like the plague it would seem. Heh.* Any sort of players are welcome, new and experienced alike*, so long as they are into serious roleplaying. I run games with a relatively easygoing air but take roleplaying and stories seriously. I am also very, very good (if I do not so humbly say so myself) at working with any choices made by players. The start of the game is set at this point for Saturday at noon and a once a week meet, but times and schedules are negotiable depending on player needs/wishes. -Campaign Description: Set in the world of Tiberium, a dying planet covered by vast deserts, this campaign follows a team of relic hunters who delve into primeval ruins, facing ancient machines and monstrous beasts. A thousand years past, the oceans of Tiberium mysteriously receded and vanished, leaving behind the endless desert expanses and uncovering ancient, primeval ruins spanning much of the planet's surface. The civilizations of Tiberium, dominated by the superpowers which control the continents, have survived through the use of a Steampunk-esque technology known as Elemental Engines---mass produced designs based on relics discovered in the ruins. A detailed outline of the setting is available on the campaign description for Sand & Ruin: Stories of a Dying World. For more information, feel free to contact me. Or ask in here. Either way. I'm an easygoing fellow. *Fast Typing speed may be preferred. I and the one player type very quickly.