exaltScript I've recently had a lot of free time lately, so I decided to kill two birds with one stone by brushing up on my jscript and doing something productive for my Exalted campaign. exaltScript's main function is to automate many tedious aspects of Exalted 3rd edition, especially when it comes to combat. It's a kind of general use script for anything Exalted 3e related, where you can pick and choose from several utility functions. The code: https://gist.github.com/pinmissile/2da8122920aa0c7
... Please note that this script assumes that you use the Exalted 3rd Edition Character Sheet, and that you properly represent tokens with their respective character handout. Features exaltScript can do the following rad stuff Keep better track of initiative by automatically adding an "End Turn" custom initiative token into the Turn Order when opening the Turn Order. Automatically add motes to all characters in the turn order at the end of a round. Sort the turn order when the round has ended. Automatically remove Onslaught markers (Purple status marker) from tokens when their turn rolls around. Automatically increase token Anima if 5 or more Peripheral Motes are spent in one instance. (This can be disabled for individual tokens by adding the "ninja-mask" status marker on it.) Quickly add five motes or fill all mote pools to capacity with the use of chat commands or the built-in UI (Detailed below) Quickly clear Onslaught and Anima status from all tokens on the current player page. exaltScript can NOT do the following rad stuff Automatically ADD Onslaught markers to tokens that have been attacked. Teach you how to overcome your inner demons, and attain inner peace. Grant you infinite riches, and true happiness. Gifs (Click to play) Turn Order Improvements Easily add motes to characters Automatically increase Anima - Ninja mask denotes Night Caste stealth mode The built-in chat UI, with all the commands of the API Chat Commands !exaltScript UI : Displays the exaltScript UI to the user. I HIGHLY recommend you make a macro for this command! !exaltScript addMotes : Adds 5 motes to every character on player page with mote pools (i.e. the ones that have the "personal-essence" and "peripheral-essence" attributes) !exaltScript maxMotes : Fills all mote pools to capacity on the page that the players are on the current page. !exaltScript customMotes X: Lets you specify a number of motes to give to the tokens on the current player board. Switch out X for a valid integer. !exaltScript settings : Allows you to toggle the followed setting, initiative : Toggles initiative functions, such as automatic sorting, onslaught removal and automatic mote increase anima : Toggles automatic anima increase on removing motes notifications: Toggles the command notifications display. !exaltScript clear : Clears the followed status from all tokens on the current player page. onslaught : Clears onslaught status anima : Clears anima status Known issues Adding several tokens at the same time to the initiative tracker, where one or more are not represented by characters, WILL crash the script and require a reload. Related Exalted work API-less rolling system Suggestions for further improvement are more than welcome.