So using rollable tables to generate random cities icons for our dawn of worlds game, as well as rory story cubes for people who need a creative prompt. However I've noticed when you use a macro to roll the table ie: /r 1t[Rory-1] it rolls the icon image as well as gives a "= 0" When placed a token and click Random Side it doesn't roll the = 0 When I do [[ 1t[Rory-1] ]] it only displays the token icon name What I want to be able to do is roll all 9 tables together in a macro and have their images side by side. IE: [[ 1t[Rory-1] 1t[Rory-2] 1t[Rory-3] 1t[Rory-4] 1t[Rory-5] 1t[Rory-6] 1t[Rory-7] 1t[Rory-8] 1t[Rory-9] ]] However that only display the names, like in example 3. How do I get it to roll all 9, but keep them concise and not taking up a full log in the chat? Or at least roll them without the " = 0 "