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DM Mystery

I'm not sure if this should be in sugestions overall or as an api sugestion, so I'll prob put it in both. It would be nice if the DM's had an option to "semi-hide" their rolls for monsters/NPC's from the players. By this I mean have the roll result in the open so players can see the final result, but not show them (if they hover over) what the modifier was. Thus allowing the DM to keep some of the mysterry behind what the monsters have. This would be great for most rolls. Attacks, saves etc I think should would be great options for this, however damage rolls etc I don't see the need. Not sure if it should be something the DM should set as an option in game settings, sheet settings (not sure if that is even possible), or toggleable somewhere. Anyways here's the option. If anyone knows of a way to do this please let me know.
If you write your own macros it's as simple as additonal brackets - [[ [[1d6]] ]] instead of [[1d6]].
To be honest, that little bit of "mystery" goes away the first time you roll a 1 or a 20. At least in D&D.
1503421447
Lithl
Pro
Sheet Author
API Scripter
Sky said: To be honest, that little bit of "mystery" goes away the first time you roll a 1 or a 20. At least in D&D. [[[[1d20cf0cs0]]]] ta-da
1503421824
The Aaron
Pro
API Scripter
Brian said: Sky said: To be honest, that little bit of "mystery" goes away the first time you roll a 1 or a 20. At least in D&D. [[[[1d20cf0cs0]]]] ta-da I was thinking the same thing!  Technically that works, but when you have a yellow box and announce a critical hit...   I solve this problem by always rolling behind the screen.  On the ultra rare occasion where "Baby, it all comes down to this !" occurs, I toggle to rolling public or just roll a flat d20 in the chat and we ooh and awe over the results.  =D
Thanks all. I have tried that in my recent session. and it will definatly work. and it does not show the green box for crit etc, but players will still know a crit when i roll the extra damage manually. That however is not a big concern of mine, by the time i should roll a crit (due to low % (5% to be exact)) they should have been able to watch enough rolls to have a basic idea anyways. This will just help keep them on their toes a little longer and let them do some calculations on their own over time trying gage the strength of most enemies. Unless of course i crit or fumble first attack. As always Thank you for the responses. I love this community.