
I posted this last week, but it seems like the day was not going to work with people, and after a week it doesn't work with me anymore, however I am still open to running this campaign if anyone is interested. It would be an Every Other Week game, happening on Saturdays, start time can be any time between 5:30pm and 9:00pm central time. Depending on interest a session zero could be this coming Saturday the 9th otherwise it would start on the 23rd The premise is this: Once upon a time, there were two parallel worlds one was very similar, if not identical to our own world. The other was one filled with beings we'd recognize as fairy tales, legends, myths and the like. The two worlds sat very close together to one another, so close in fact that it allowed people from our world to see across the veil which is how all those stories became stories in the first place Then, some point in the early 20th century a large-scale magical war was fought between the forces of Merlin and Morgan Le Fey the result was the veil between the two worlds ripping open, and the two dimensions fusing together in a somewhat messy, but otherwise seemless merger. Seamless, except for the fact that beings from the other world. (Which became known as Ficta) were extremely powerful. Even young children were ageless and had capabilities that normal mortals could only dream of thanks to the power they received from the widespread nature of their stories. The only thing mortals (later known as Regs, short for Regular People) had going for them is numbers, and they abused these numbers to persecute these powerful beings (later known as Tales) in an era of book-burning and persecution known as the Great Purge. Which lasted for about 10years, until Merlin along with other like-minded magicians, weaved together a massive Amnesia spell which caused all mortals to forget the existents of Tales, as long as Tales didn't act in a manner unlike the mortals themselves. Following the "Great Glamor" Merlin and all Tales which abided by the "Law of Glamor" were forbidden from using their powers outside extreme circumstances (i.e self-defense) and were barred from using magic or other gifts from influencing mortals. In order to enforce the law. Merlin created a volunteer police force of Tales dedicated to keeping the peace, he called it the Grimm Guild. Its job is simple, maintain the illusion of the Great Glamor for mortals, while keeping those who refuse to acknowledge the Law in check, so that another Great Purge does not happen. Skip ahead to 2017, and the Great Glamor is still mostly active, but it's power over mortals has waned, and national governments have learned of the existence of tales but have kept it a secret as long as the Guild enforces the law and assist the government from time to time. --------------------------------------------- You, the players, would be members of the Guild, and the game would play out like a mix of standard Superhero story telling and covert ops as you try and balance the secrecy of the guild and the government while battling werewolves, terrorist, and of course your own inner demons. The game would be PL 8 (although I can be talked into PL 9)