
SolidHybrid said: The idea for my character is he's the semi-immortal servant of his deity. Each death or failure results in his reincarnation. This means he might be a cleric one adventure, a fighter another, and so on... Until the end of the campaign or his purpose is full-filled. Ok that works and sounds interesting. I was gonna let you each keep Player-based XP anyway. So you can transfer your XP when you die or get a new PC, or new incarnation in this case. This way the overall "game" still has the Level Advancement feeling, even if you change chars.