
It would be interesting to have tokens be hidden unless a character's Passive Perception is equal to or greater than that of a hidden tokens Stealth. This way a GM can set up traps, doors or monsters on a layer that is not seen by players unless their Passive Perception allows it. Each token would have its own Stealth score of sorts, basically a Difficulty Class set by the GM. Most tokens would default to 0, seen by all players, where other tokens could set to higher numbers depending on the GM's discretion. The tokens would be on the token layer so the GM does not need to jump from layer to layer to hide or show it. It would also be nice to have it when you right click a token to auto set it to 0(seen) or 1000(hidden to all). A GM would be able to edit a tokens Passive Perception or Stealth from the Advanced tab. It would also be nice to have a checkbox in the Advanced tab to make a token Invisible and one to See Invisibility. An invisible token would remain on the token layer and not be moved to the DM layer, as a player with the ability to see invisible would still be able to see it. Sorry for any grammar or spelling errors. I did my best to convey my thoughts, hope it is understandable.