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[LFM 5e] The Last Voyage of the Seagull (Newcomers welcome)

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The last voyage of the Seagull. A West Marches campaign about a wrecked ship and its crew's fight for survival. All players are welcome, the sole criteria being you're friendly and play nice with others. LFG link:&nbsp; <a href="https://app.roll20.net/lfg/listing/93935/last-voyage-of-the-seagull" rel="nofollow">https://app.roll20.net/lfg/listing/93935/last-voyage-of-the-seagull</a> . Please note it's a paid game, if you're ok with that, keep reading. Sessions are run almost daily, with players signing up for the times that they can make it. Whatever your schedule, we can fit you in. -- The Seagull, a large galleon under the command of Captain Trumble 'Seafarer' Mitrik, encountered a storm the likes of which the crew had never seen. After days of fighting to stay afloat, the storm subsided and the crew found themselves in strange waters. The stars were new, the constellations unrecognisable. Only a nearby island lay within sight. With the Seagull badly damaged, and no idea in which direction home lay, Captain Mitrik decided to head for the island. A safe-looking cove turned out to be deceptive, and hidden rocks ripped out the guts of the Seagull. Stuck fast, and with the ship slowly taking on water, the decision was made to set up camp on the nearby beach. A goblin attack proved the island was not uninhabited. The next morning, the Seagull was found destroyed, with little more than the bottom of the hull remaining. An investigation of the remains found a single silver dragon scale. Captain Mitrik has decided to send out search parties to find assistance and information. ~First adventure log entry -- FAQ: What is West Marches? West Marches is a sandbox world, where many players are based in a single town/city. It's got tons of everything - combat, RP and exploration, as you explore the surrounding world and find landmarks, quests, dungeons, new factions. Sessions are more combat-heavy, while RP tends to happen between sessions in downtime. When are the sessions? The most interesting part is that players do not belong to a fixed party but can mingle around. Upcoming session times are posted, and players sign up for the sessions that fit with their schedule. Sessions happen almost daily, and cover a variety of time slots and time zones. I have yet to meet a player who can't make it to any time slot at all. What if I can't make some sessions? Will I still know what's going on? That's fine! Nobody makes it to every session. There's lots of stuff going on in the world. You can keep track of major events and happenings via journal entries and adventure logs. Part of the fun is hearing from other players about their adventures and experiences, and seeing your world change in response to what creative ideas players are up to. Some players open up new territories, unlocking resources and stuff, some take down major threats to the town, others manage to offend other races (and create a brand new threat to the town...). How can it have a lot of both RP and combat? There's a lot of downtime activities, since players are based in one place. Right now, players are building their own houses, improving and upgrading the town, patrolling around the city, enchanting and auctioning off magical items, etc. Some of my players have started a thieves guild, and I'm absolutely curious to see where that goes! As a result, sessions are generally more combat focused, while a lot of RP happens in between sessions, giving players the best of both worlds. Will I be underleveled if I don't play often?&nbsp;What about players far apart in levels? 1. Due to the way XP works, you can easily stay close behind other players in XP as they take on strong enemies. 2.&nbsp;Most players have more than 1 character, and during a session will form a party that's reasonably close in levels so they can take on level-appropriate quests and challenges. - Interested? Would like to know more? Check out <a href="https://seagull.obsidianportal.com/" rel="nofollow">https://seagull.obsidianportal.com/</a> for some more information about the campaign. There's player journals in there, adventure logs, character & NPC entries, cool homebrewed magical items, and more! Or contact me on Discord: UnityNooblet#3614 R20 Disclaimer: This game will require payment to participate at $5/hour or $35 for unlimited sessions weekly via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20
I wholeheartedly recommend Dennis as a DM. He's a gentleman, knows his domain very well, and he's real good at putting at ease his group. Don't make a mistake, the encounters of West Marches are tough and really encourage teamwork. Dennis is incredible at managing sessions that have many people, especially in combat situation, which is incredibly smooth. A rare top quality DM that is worth meeting and participating in his sessions. Cheers
Dennis was my first DM and introduced me to Dungeons and Dragons. Always friendly, always open to new ideas. Even if you do have to browbeat him for a while, he'll still let you be a walking TPK waiting to happen. Having tried on multiple occasions to break the game, he can also reign people back when required. Inventive to a fault, you'll hate to love the magic items his brain comes out with. Houserules are suggested, tested then implemented, and always rewindable if they prove to not be fun. Promoting a positive attitude with the myriad of races, languages and cultures in both DnD and real life is no mean feat, but Dennis took that feat at level 1 it seems! Don't be put off by the fact he is a Paid DM, I certainly wasn't, to be able to afford to pay to play my newest favorite game does mean i'm privileged. But for the price of seeing a film at the cinema, his art is worth it. Thank you Dennis
This is the best DnD I have ever played. I love this campaign from multiple angles. From variety of encounters, You almost never encounter the same monster twice and how you have to rethink every fight. he dynamic quests from what and how players interacts with the world. an example is a random encounter with a giant is now a bid for diplomacy so we may mine his area with no fighting or loss of life. this use of player interactions with campaign is awesome fresh and is always changing.basied on our good or bad antics. Dennis can control and deal with up to 8-9 players Ina single session and make it all flow smoothly and with as little disruption as possible. or smaller sessions are available depending on what you would perter for this style of game. All of these things combine to give me one of the most satisfying games I have ever played,
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This campaign is amazing, just to put it simply. The players and Dennis are great people. Everybody tries to chip in when they can and make interesting RP and combat scenarios. Fights are tense and require tactical thinking and discussion with the other players, as most encounters are life or death (mostly against enemies you don't fully know). Dennis has been great at DMing large groups of players at a time, keeping disruptions low and tensions high. The quest system allows for us to see how certain actions that parties did will effect the landscape (such as convincing a giant that it was an accident that we stepped into its territory without tribute, now we have the option to attempt to "befriend" the giants). All of the magic items that Dennis has made are unique and can be used well with some creativity, luck and timing, but they don't make you extremely powerful, as they all have drawbacks. With all of the unique enemies that Dennis has, nobody really knows what we're going to face, so we must be prepared for everything. Overall, with the variety of encounters, characters and items, this has been the greatest experience I've had with DnD.
I really enjoy playing in a campaign where the characters have to survive, not just run from dungeon to dungeon to horde more coin and loot. The encounters are challenging, and we are forced to think about how to overcome them. Running&nbsp;in with your swords raised looking for something to kill will not work here - it is you who will end up dead if you try. However, if you apply a bit of teamwork and tactics, you get rewarded for the efforts! As we explore we are slowly learning more about the world around us, what other civilizations and monsters we have to survive amongst. There is always something interesting to do. If you think otherwise, you'll be proven wrong soon enough. At this point in the adventure, we've just begun, so come join us - be a part of a growing community! I found this community through the roll20 forums/LFG system and I was told by Dennis as I joined that he had a flexible schedule for play sessions, and that wasn't a lie! Does the DM ever sleep? I live in Europe, and most of the roll20 games I could see didn't work for me with the time zone differences. I spent days looking for something to join before&nbsp;finally finding this one!&nbsp;
After years of not using this account despite having a subscription (Timezones and a hesitance make finding a game real rough)&nbsp; Dennis was my first DM and real introduction to a game which I had striven so long to play.&nbsp; And as far as first times go it was pretty good,&nbsp; while the Dice Gods were their fickle selves and seemed to delight in our failure Dennis kept everything fair to a degree I'd have never expected it.&nbsp; When we make mistakes he doesn't mind it and will helpfully correct it and in turn when he makes mistakes he will immediately admit it when he realizes it.&nbsp; And whenever you need to ask him a question or help with your character and an idea you can find him 80 percent of the time (The rest we believe is when he sleeps....we think he sleeps....I'm starting to think he's an A.I. given sentience). All in all, whenever I pay for a game with Dennis I feel its money well spent.... my wallet disagrees but who cares what that greedy thing feels.
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Dennis really has the talent of engaging his players in the story that he's telling. He details the world he describing in detail, and always gives us great RP opportunities. The sidequests are pently and always interesting, and he also has a knack for keeping us on the edge of our chairs, never being quite certain what's going to happen next. A great DM whoprovides his players with great memories for years to come.
Dennis is an amazing DM, he had the patience to deal with someone who had never played D&D before and helped straighten a few things out. Playing in West Marches actually requires tactical thinking instead of running in and one-shotting everything. He listens to his players when things seem overly difficult or very one sided, and adjusts things to keep everything balanced and much more enjoyable.
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Very much enjoy the professionalism, proficiency, and knowledge Dennis routinely displays as a DM. His ability to offer games throughout the week is amazing. Only reason for pause are his homebrew rules, which need to be read carefully to avoid the distraction of being caught by them. Regardless, this is a great group of folks and a rich setting. The WM is very much the game I’ve been looking for for years. Feeling lucky and grateful.
I have played with Dennis for at least 100 hours.&nbsp; The WM setting that we are playing in encompasses a lot of exploration and self-driven story telling. Fights are generally hard or even deadly and good cooperation and understanding of ones abilities is expected. Even experienced players will be challenged and player deaths or even TPKs are always possible. Dennis is always happy to discuss new additions behind the screen and easily reachable. Being a real-world DM I get the impression that his encounters are hard but fair. He is not out to get everyone killed, but if you bumble into a room full of monsters then it is up to the dice if you survive.&nbsp; New players - or players familiar with other other versions of D&D - will find that Dennis is happy to explain how to play and possible actions. Same goes for a lot of the other players, which excel at RP and also know the rules inside out. So if you are new to D&D and fancy a challenging ongoing campaign with flexible schedule, then give Dennis a poke and join a session to see if you like it.&nbsp;
The world Dennis has brought to life is engaging and the execution of the various elements is great. The community is helpful and friendly, as well as very engaged with the world they everyone is trying to create. Input and development is the driving force and the fact that things are negotiable goes a long way. Dennis has a knack for being tough and fair, which is exceptional for a DM. He is helpful, friendly and a great guy. The games are very flexible and very tactical at time. Don't be afraid to get immersed in the story. We're stranded on an island trying to establish a town and all, get creative! Overall, I'd highly recommend joining this West Marches campaign. Come join the fun!
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I highly recommend this homebrew to both newcomers and experienced players alike.&nbsp; His DM style is engaging, and is exceptionally good at being a very fair and very tough DM - no encounters ever feel trivial or cheap.&nbsp; Some will tougher than others, (aka. normal vs. deadly encounters), and some encounters will require slashing away, others may require other problem solving techniques - what is certain is that all of them will require teamwork.&nbsp; Mistakes will be paid, and heroic deeds will be rewarded - Can you ask for anything more out of a DnD experience?&nbsp; And yes, there will be goblins, zombies, beholders, dragons and many more iconic d&d elements woven into an interested world that keeps us guessing at every turn. This campaign is exciting, dangerous and meaningful - your choices will have consequences and impact how the world is shaped.