Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Applications Here

1509964980

Edited 1510011451
If interested, please post your application in the form of: 1. Name 2. Age 3. Experience 4. Time Zone and Availability 5. Character's Name 6. Race 7. Class 8. Background Story The richer the background story. The more of a chance for an invite.
1510014317

Edited 1510014601
1. Name: I'm Davey 2. Age: 40 years of age 3. Experience: Played a ton of AD&D 2e many years ago and I've been back in the D&D world for over a month 4. Time Zone and Availability: I'm in EST (GMT -5). I'm very happy with the time and day proposed. I'm also free on Tuesday evenings. 5. Character's Name: Mina Harboustone 6. Race: Human 7. Class: Fighter going for UA Knight 8. Background Story: Having been raised as a farmer's daughter, Mina spent a lot of time playing in fields and imagining herself being a countess and fighting off the evils trying to injure her lands. Her actual days growing up were quite dreary. She was very happy then the day she was asked to try out for a spot in her lord's light infantry. Rumours of her quickness and fancy rapier-work had reached the ears of the recruitment officer in a nearby town. Those rumours, as Mina will later learn, were spread by her childhood friend, Kieran Lagarfeld. As is it turns out, Mina actually was quite ready for a chance to prove herself both with a rapier and a crossbow. At much of bigger men's surprise, Mina made the cut and, through hard training, became a well-respected light infantry officer. It was on her last trip back to her hometown that Mina payed a visit to the Lagarfelds. She had always dreamed of a scenario where she'd come back from her service with a title to her name and she'd marry Kieran and they'd raise a lovely family together. To her great chagrin, what she found at the house was such a somber sight. This was the first time Mina had ever heard of the death curse and it had befell the closest thing she had in her life to true love. Kieran was quite weak and death seemed like the only real outcome... Gathering all the resources at her disposal to find all she can bout the curse, Mina learns of the Soulmonger and sets out to discover more about the curse so she can find a way to help both her dying love and everyone else. 
1510603687

Edited 1510624086
1. Name: Joe 2. Age: 28 3. Experience: Played since 3.5, around 2007 onwards. Mostly been stuck DMing over the last few months, so I appreciate a chance to play instead. 4. Time Zone and Availability: I'm in MST (-7 UTC). My free times would be Monday and Thursday after 9:15 EST or so. I usually get home from work at 9 EST on those days. (I'm also free on Wed after 7 PM EST, Sat pretty much all day and Sun from 4 PM EST, but you said those weren't options.) 5. Character's Name: Allyria Greycastle 6. Race: Half-Elf 7. Class: Undecided as yet. Could easily start as Paladin, Ranger or Bard. Likely Warlock MC later on. 8. Background Story: Allyria often talks of her descent from a proud Elven clan, the Lyanguerre. They were masters of an ancient magical combat style that was secretly and jealously guarded by that clan...until one of their finest scions fell for a knightly human adventuring companion of a noble human family. Now known as the Greycastles of Silverymoon, this noble line would pass on the same art to a selected member of the family in every generation, ones who showed the most potential to manage the difficult maneuvers, the deft somatic gestures that would be required to summon ancient, unique spells of the fey... Until the Soulmonger, that is. Allyria had been in line for such training as the heiress of the Greycastle clan, but now her mentor had passed from some supposed Death Curse, and with him, possibly the secrets of bladesinging were now lost back to the secretive Elves entirely. She had to do something about it, if she could, or...well, she wasn't sure what she would have to do with her life instead. She had been honing her sword skills somewhat by enrolling as a knight in the local chapter of the Mystic Fire, an order dedicated rather appropriately to the Goddess of Magic, but her actual formal magical training has lagged significantly as she built up sword strength. With her mentor gone...she barely knew enough about the arcane to really remain with an Order she had grown fond of, and a patron she had become ardently passionate about. Well, she did not want to think about that. There were no lengths she would not undertake to keep the unthinkable from happening. Perhaps there was something she could do about this curse...then he could be raise again. She had to learn the magic of the blade somehow, she just had to, or else all her previous effort would be frustratingly for naught.
1. Shawn 2. 29 3. 20+ years 4. EST. Thursday,Fridays,Saturdays 5. Kerrick Onyxblood 6. Human Varient 7. Fighter 8.  General Information: Name: Kerrick Onyxblood Age: 34 Hight: 7'8 Wight: 225lb Hair Color: Silver Skin: Pale Eyes: Left Solid Red Right Solid Black Mother: Unknown Father: Unknown Wife: Merra Onyxblood (Deceased) Special Information: Has a Locked chest containing something magical he carries with him his wife gave him upon her death bed he has never been able to open it Background: When Kerrick was only a boy, his family was part of a traveling Renaissance Festival. By the time he could walk, he had learned already about chivalry and honor and how to live off the land. At the age of 18, he met the local mage Merra and was instantly smitten by her beauty. He courted her and asked for her hand, but her father Lorvack was the head of the Renaissance Festival Council and didn't want to approve Kerrick. Lorvack told Kerrick that if he wished for her hand truly, Kerrick he would have to win it in a tournament. Kerrick trained avidly for weeks until the time of the tournament came. He bested every fighter in the tournament, and continued even after he broke his arm. It was until the final battle, when he had to fight Lorvack himself. Not backing down, even while injured, Kerrick took up arms against Lorvack and was dispose to give it all till his last breath... Looking Kerrick's determination, the father conceded the fight and said that if he was willing to endure as much pain as he had done for Merra's hand, then he would allow it. This was because he believed Kerrick to be strong enough to protect her. They soon wed and after many years of marriage, Kerrick became the head of the council. But Merra fell sick shortly after Kerrick's 32th birthday, and no matter what they try they couldn't cure the sickness. They went to many cities and villages trying to heal her, but nothing worked... One evening, she called Kerrick to her bed. When he came in she told him it was time for her to go, but before she had to go, she wanted to give him something... something she put her heart into, using all the knowledge she possessed... and she gave him a mysterious box... a box he couldn't open.... Her dying words were "You will find the key when it is needed...". After that, she vanished from this plain of existence... That day Kerrick decided it was time for him to wander away from the festival. So he packed for travel and leave the Festival current location,after a few days travel he heard a loud scream and ran off towards it, he  he came across a young Aasimir girl rougly 7 years old being attacked by a few brigands he quickly dispatched them and aided the you girl he learned her name was Akiko and that she had no one left so Kerrick having big heart told her he would care for her and they were on their way. Two days of travel in the wilderness with no set location or direction to go to, with his mind is befuddled by his wifes death, and the mysterious meeting of a helpless young girl leaves him at the gates of an unfamiliar town. He stops and looks up, the sign reads "Welcome to ?????"
1. Ali 2. 23 3. 2+ years, played 3.5e up until 5e was released, switched over to that along with Pathfinder. Limited experience in DMIng as well 4. GMT+0, available most days on a weekly rota 5. Wine Selley 6. Tiefling 7. Sorcerer 8. Wine found the only way he could fit into human society as a Tiefling would be to press himself into the service of the gods. He worked alongside his fellow priests in the local temple of the god of drink and merriment until one day a group of bandits raided his town and drank all the ale, incurring his wrath. A dormant power lurking within him awoke that day and he stood amongst the ruins of his town victorious as his enemies fell at his feet from drinking themselves to death upon losing all hope in the face of this exceptional adversary. Wine gathered what few possessions he had, buried his dead friends and family in the tavern cellar and set off on an adventure of fortune and enlightenment. Somewhere along the way he would end up in the jungle.
1510896820

Edited 1511043872
1. Anthony Allegretti 2. 21 3. Been playing DnD for about 6 years in all with 3.5, homebrew, and 5e 4. Central Time zone and i am open from 4pm-till around 8pm on Monday(has to be 4-8pm),Tuesday, Friday*, Sunday (Fridays might change depending on shows will note ahead of time when needed) 5. Nature 6. Tiefling 7. Druid 8.Background Story:  Nature was born and raised in the town of Honeypot, a small farming town that never saw any real action in the everyday life of the people. The strangest thing to ever happen to them was in fact Nature being born in there town with most of the people being human with an odd elf or dwarf being the sight of interest. Though with the birth of anything demon related rumours and words spread through the town like a wildfire, unchecked, and burning with the unknown that scares people. Nature young in age was quick to be pushed away from the town people into the forests where he started to see things clearly for the first time and helped him understand his place in the world. As he grew older he would spend days if not weeks in the forest learning about how each creature was part of a web that needed each other to work and without them the order would break causing discourse. "If the seed does not grow, then the bunny does not eat, if the bunny does not eat, then the hawk does not eat, and so a seed can be just as powerful as a hawk". Life was normal for sometime in Honeypot till a woman was found dead in her home with blood markings on the floors and walls, and it did not take long for the people of the town to let there minds run wild with the thoughts they had always held in the back of their minds. With this one act Nature knew he was not safe and could not stay even though he was not the one to blame he knew it was safer to run and so he did. He ran deep into the woods where he felt safe and soon ended up running deeper than he had ever been seeing more and more new things but still staying on the outside of towns making quick stops to help farms grow at night and spent the day in the forest or trying to hide in a small town to buy anything if he really needed it. All the time thinking of the web of life and wondering what would eat him to life and thanking everything he ate to help feed him.
1. Name: Santi 2. Age: 27 3. Experience: 7 years of GMing different games. Played 5e since it came out. 4. Time Zone and Availability: PST, Sunday to Wednesday afternoon-evening. 5. Character's Name: Argento Pisacar 6. Race: Dwarf 7. Class: Forge Cleric (of Gond) 8. Background Story:  (sorry for bad grammar, english is not my native language) My family served three generations of a powerful human merchant family in Baldurs Gate. Even though my father was never part of any of the dwarven crafting guilds or claimed his own clan name, my father was known for being one of the best engineers around. But for some reason he never wanted my brothers and me to follow his steps. He rather had us doing accounting jobs for the merchant family he served. While my father was building bridges, houses, and shrines dedicated to the gods of coin and prosperity, I would sneak out from home and learn about masonry and smithing in the House of Wonders, a temple dedicated to the god of invention and skill. One day, at the merchant's villa. Me and my brothers prepared a caravan full of supplies that we would have to deliver at the docks. A rider came to the villa, and told us that there has been an accident at the construction site and our father had been buried under it with some of his workers. I prayed as hard as I could to the only god I knew. Gond, the wonder bringer. At first, I prayed so my dad would be alive, but then I arrived to the place. It was a mess. Most of the people were been digged out from the debris. Most of the construction collapsed. The place was a chaos, they were big chunks of debris, pieces of construction cranes, scaffolds, some of the workers that managed to get out... and I prayed again. This time, I prayed for knowledge, for an idea, for a way to help these poor men trapped under the collapse structure. And Gond answered. An idea came to mind like and felt like helping hand pulling me out of the deeps of suffocating ocean. We rebuilt the cranes to move the giant blocks of the building while using the same debris as counterweight. We brought more horses form the merchant villa to help moving more material away using intricate systems of pulleys that work wonders. Took us a couple of hours but at the end we saved us lots of time and we managed to save every single person who was under the collapse structure, including my father. After this the sages of the House of Wonders heard of me and invited me to study with them. While my stay I worked as advisors for nobles and powerful people. But after a while I offered a life of service to Gond so he would guide me to bring civilization and inspire the less fortunate parts of the realms.