This is an awesome discussion. I love it. I've been DMing since before Dungeons and Dragons had that name and I have seen hundreds of campaigns and created probably close to a hundred myself. I think that living in a society that makes people pay for everything, that I would love to see players pay me for all the crazy effort I go to to make their gaming experience (and mine) more rewarding. The monetary angle adds in accountability. If a player doesn't like the product they move on and stop paying. And in this case players would segregate very fast into groups catering to their own brand of roleplaying. Personally I detest over-the-top nonsense, the rule of cool (I call it the rule of fools), and worlds that rain down 20 different races of pcs and dump trucks full of magic items but have zero realism, no problem-solving, and a jumping through hoops plotline. So those types of players would avoid my game if they had to pay. I wouldn't have to deal with their inherent flakiness (just goes with that style of thinking). That benefits everyone, me and them. You don't like the product you take your money elsewhere. Simultaneously if players do like the product there is a greater commitment simply because they are indeed paying for it. It's a psychological trick but I am sad to say it works great. If you pay for it you must respect it in your own mind. Humorously, or perhaps even more sadly, for me the charged prices mentioned do not begin to truly compensate me given the amount of time effort and quality I think I deliver. So if I expected pay for it, it would have to be much higher than what has been mentioned here. I love it when people compare roleplaying to video games or books. That is such a ridiculous comparison it merits no consideration. With roleplaying you are centerstage, an actor, and simultaneously a writer of your own role. It's improvisational consensual storytelling. It is perhaps the highest form of entertainment possible. To the degree that immersion approaches the rich sensual feedback of life itself, roleplaying will become the most addictive and sought after form of all entertainment. If we remain (foolishly) a society founded on the market economy, then you are just kidding yourself to believe that this offering will not cost money. Roleplaying exists because the roles we occupy in life miss fulfillment points for us that it can, in part, provide. It's an amazing tool for simulation of other lives, other selves, self-discovery, and exposure to a wealth of beauty in artwork unparallelled in any single other entertainment experience. It worthiness is almost beyond question. The next question is how much.