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Question about Darkvision and Torchlight

So before Advanced Fog of War, I would have my players either  have Darkvision or  a lightsource. If someone with a torch walked to close to someone with darkvision, their eyes adjusted to the light, no more darkvision (Realistically makes sense too, but its kind of a hassle to keep changing) With Advanced Fog of War though, there's now a View Distance, but I am not entirely sure how that works. I think  it means I can set the light to 40, and dim to 20 so that it shines bright light out 20 ft and dim out 40ft, and then down in the View Distance, set it to 60ft and then the player will thus see 60ft out, while having bright and dim light, etc. If that is not  how it is supposed to work, can someone please explain it to me? I've tried and cannot get it to work properly (or at least what I believe to be proper, could be working fine and I just dont realize.)
view distance is just that how far can the see just remember to take into account the pages scale. 
Ok.... that doesnt help at all. Regardless of what number I use there, between 10-1000, it does not seem to DO anything. I tried putting a token in a dark room. I gave them a view distance of 60. It couldnt see anything. So I gave it a torch. It could only see what the torch sees. I moved the token down the screen so that there was a lot of dimmed fog. I turned the torchlight off. It could see nothing.
this page may help you&nbsp;<a href="https://wiki.roll20.net/Dynamic_Lighting_Examples" rel="nofollow">https://wiki.roll20.net/Dynamic_Lighting_Examples</a> or may not could you upload images of the page setting and token settings that give you this issue. i take it from your tone you are already using ctrl+L to see as that token. also remeber a token can only see light source it has control of or that the options to all players see light is checked.&nbsp;
1514490231
Brian C.
Pro
Marketplace Creator
Compendium Curator
My understanding of the advanced fog of war distance is that is how far from the token it can peel back the fog of war, but you still need light to actually see when dynamic lighting is on. Advanced fog of war is revealed by light (or dim light if you have that setting switched). I think the AFoW distance is to keep a token from revealing the whole map.
Ah. See, I've been using the tokens Light Radius as 'vision' and the Start of Dim as the quality of vision (erased for Darkvision during Dim Lighting, 0 for Darkvision during Darkness) or using 40ft by 20ft for Bright Light out to 20ft and Dim out to an additional 20ft after that for torches. I had incorrectly assumed that the View Distance was another vision setting that could adjust the distance the token could see, when it just changes the distance into the AFoW, assuming that your normal Emit Light radius did not exceed that I suppose. Well thats a shame. Will have to go back to my old standby, a torch token hidden under the player token, having the player move both. Alright, thanks for the confirmation.
1514526192
Brian C.
Pro
Marketplace Creator
Compendium Curator
The torch token is the version I prefer (vs API). The player draws a box around both items and then double-clicks the group to select it and move both at the same time.
if you wish, a transparent image saved as a png will keep the transparency for roll20.&nbsp; since i found this out ive been using a simple transparent .png pile i transferred over for all my secondary lighting that could be sun, torches and more that does not originate form the players. here you go: ^^^^^^^^^^^^^^^^^^^^^^^&nbsp; completely transparent.