Greetings! I am Thordek, dwarf liason of the Road Wardens. My guild is in need of someone not faint of heart, who doesn't mind travel and can investigate a tricky situation for us. About a month ago, we sent a group of agents to the mountain town of Holt's Bastion to head a new chapter for us there. See normally we have a pretty simple operation: find areas in need of caravan guards, hire out agents, get paid in heaps of gold. Simple enough, no? Well we heard word that Holt's Bastion was set to be the big new path for traders. Relatively safe, not counting ogre tribes and other beasties that is. Well anyhow our agents show up at the place and get to work getting ready to set up a local chapter, everything is looking good. That's when the town lord sends a letter not long after they arrived that they were found dead. Gruesome like. Well now that leaves me with two problems. 1. Not much longer before the snows melt and trade starts booming and we still have no chapter. 2. If I send my own people there is a chance they end up the same, so I find myself in need of freelance operatives to do some digging for me. Did I mention the pay yet..? Holt's Bastion, a sleepy town near the Kryo Mountains that is the last stop of merchants before they make the hazardous trip north. As the settlement grew the Road Wardens decided that it was in need of a local guild to better assist the traveling merchants and to delve into the uncharted portions of the nearby wild mountain range. Papers were dispatched with a group of wayfinders sent as envoys to speak with the local magistrate who would be assisting in the beginning of the chapter. Everything was going well until a letter arrived at your Guildmaster's desk informing him that the citizens had found all 6 of the envoys had been found strung up by their insides from lampposts, quite deceased. So you are being sent to Holt's Bastion with a singular mission; find out who killed the envoys and ensure that no one stands in the way of the chapter being constructed in Holt's Bastion. Best of luck investigator! Setting: the setting is a homebrew. Typical fantasy world for the larger part. You'll be starting in the primarily human dominated nation of Thandos, landlocked on 3 sides, ocean to its west, mountain range to its north. Holt's Bastion is a settlement near one of the few passes linking Thandos to the kingdom of Hux to the north aboveground. Play style: I gm a kinda darker style. Not all gloom and doom but things are for sure more mature. People die, things aren't always a happy ending. In need of 2-3 more players, will be using discord / roll20. The game will be weekly, held on Wednesdays @ 530pm CST. If you have any questions ask away other than that I hope to see plenty of brave adventurers post applications below or PM them to me.