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Dynamic Lighting [again sorry]

1516458500

Edited 1516458540
To save me using trial and error again and again I am trying to settle on token settings that I can then just copy paste. So my questions are: What player token setting should I have (in advanced) in order for a darkvision character to see light sources? What player token setting should I have (in advanced) in order for a non-darkvision character to see light sources? What should the settings be assigned to the light source itself in order for everyone to see it? I know these settings change, especially how much light is emitted, but I really just need the general, universal settings for the above. I have managed to get it all to work but I'm not entirely sure how  I got it to work, ya know? :(
1516460255
Ziechael
Forum Champion
Sheet Author
API Scripter
A player with darkvision will need: has sight = TRUE Emits light = TRUE (set values to suit your system) All players see light = FALSE Without darkvision you just need: has sight = TRUE Light sources only need the following: Emits light = TRUE (set values to suit) All players see light = TRUE You'll also need to make sure that the page settings have: Dynamic Lighting = TRUE Enforce Line of Sight = TRUE Restrict Movement = TRUE The  wiki can tell you all about it :)
1516490672
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That's a nice cheat sheet. It would solve a lot of beginner problems. Although it's all on the  Example Page linked from the wiki page you reference, it's a very concise list.