Howdy, all. So, I'm on a bit of a time crunch. My name's Raccoon, and due to unfortunate scheduling circumstances, I'm in need of a player, possibly two, to participate in a homebrew story I'll be running. The party's composition thus far is a wizard, fighter, cleric, and rogue, though the rogue isn't going to be here for the first session. The games will be held at 11:30 AM AST, on Mondays or Tuesdays, though our first session will be on this Tuesday in 5 hours at the time of writing this post, and will typically last 3-5 hours with a focus on roleplay. Without further pandering, I'll get to the application process! • If these following points do not sound agreeable to you, then I'm afraid we're looking for two different things. My ideal group would be as follows: • Values their characters' lives. Not running down a hallway that's likely to be trapped just for the fun of it. Death can happen to your character 100%, and it's something that you should care about avoiding. • Own a microphone, and are fluent in English. I'm sorry, but if your accent or lack of vocabulary is a detriment to either yours or the party's understanding, then problems will likely arise. • Is at least willing to partially roleplay. Not "I hit the orc." Obviously roleplaying isn't for everyone and I respect that completely, but if you're interested in playing with this group, I'm sure letting loose and immersing yourself in a game wouldn't be the end of the world. • Immersion and fun will be prioritized over strict mechanics. I love the feeling of creating a character that's strong and capable, but my goal isn't to create the perfect character to outshine everyone else who can do absolutely everything because I laser-focus scanned the rulebook to create the literal best possible build to ever exist. Strong characters are ones that are narrative, living, breathing people. Not a collection of high numbers. If you're playing just to "win", please look elsewhere. You "win" by creating a fun story, regardless of whether the party failed or succeeded. • Being agreeable and friendly. I'm not saying "I'm the DM, I own you, what I say goes no matter what", that's a terrible way of thinking. At the same time though, if something didn't go the way you wanted it to go, maybe your character fudged a roll and fell unconscious, and you ask, "Aw, well I didn't see a gelatinous cube there, can't I at least have so and so?", and I don't allow it, don't raise a big stink. Shit happens, and y'gotta be prepared for the consequences, yo. • Attempting to skirt what's happened by conveniently going "Oh, but a-ha!" An example would be that your character is walking down a hallway, a trap is triggered, the player says "Oh, but I was looking for traps!" even though you said "I walk down the hall", followed by ree'ing when I say "No." to your argument. Don't do this. At best I'll be annoyed, at worst you're in danger of being kicked. Application form: (Don't PM please, just post it here.) • Age and general availability - • Why you want to join - • Your experience with roleplaying and willingness towards it - • What your expectations in regard to the type of game this will be - • What makes you stand out - • What kind of character you want to play (Race, class, BRIEF backstory) - • Extra - In closing, this is a GAME, and fun is important, but playing a character in a realistic, tense situation where death is real is also very fun. However, no individual's fun is going to take precedent over another's. If one person is not having fun because of another person, including myself, then I will do my absolute best to rectify that. Respect your peers, cut loose, and enjoy yourselves. :)