I am running a 5e game and we are using the official Roll20 Character sheets. I want to introduce some magic weapons that have a chance to proc extra effects or damage. Example, a sword that has a 20% chance to ignite and do extra fire damage on hit. I could set the crit range for the weapon to 17 and put the fire damage there, but that would remove the standard crit on 20. Any ideas on how I could implement this type of thing?