
Hi folks, I'm trying to make a macro that tells a player whether their character has the power level to alter the velocity of a given object. I thought he macro might work something like this- There's a dropdown query that asks the player to choose the power level of the character. Each power level in the dropdown has an energy level associated with it- ?{Skill Title|Untrained, 0|Novice, 100|Apprentice, 1000|Journeyman, 100000|Master, 10000000|Grandmaster, 10000000000} Then a 2nd query asks the player to enter the mass (in kg) of the object. Then a 3rd query asks the player to enter the desired new velocity of the object. A Novice chr would only be able to impart a velocity change of up to 100 jules. If the resulting math shows that the object is able to attain that velocity change with less than 100 jules, the attempt is successful. No roll. (this is not a rolling macro, just a math one) Does anyone know how this might be accomplished?