I've been trying to understand what makes these macros fail. Here's an image to try and help understand my troubles: Basically, I cannot get the name of the green button, I've been hovering over it, or even went through the code of the page (I have a bit of knowledge on that and I am sure that I am looking at the right thing), and the red button that is supposedly calling the same macros end up giving the result circled in red (missing values). I've been trying to play with the macros, reading exactly what was going through and here's what's red is typing: &{template:pf_attack} {{character_name=@{Mooncloud_Sweetwisp|character_name}}} {{character_id=@{Mooncloud_Sweetwisp|character_id}}} {{name=@{Mooncloud_Sweetwisp|repeating_weapon_0_name}}} {{attack=[[ 1d20cs>@{Mooncloud_Sweetwisp|repeating_weapon_0_crit-target} + [[ (@{Mooncloud_Sweetwisp|repeating_weapon_0_proficiency} + (((@{Mooncloud_Sweetwisp|repeating_weapon_0_enhance} + @{Mooncloud_Sweetwisp|repeating_weapon_0_masterwork}) + abs(@{Mooncloud_Sweetwisp|repeating_weapon_0_enhance} - @{Mooncloud_Sweetwisp|repeating_weapon_0_masterwork})) / 2) + @{Mooncloud_Sweetwisp|repeating_weapon_0_attack} + @{Mooncloud_Sweetwisp|repeating_weapon_0_attack-type} + @{Mooncloud_Sweetwisp|armor-proficiency}) ]] ]]}} {{damage=[[ @{Mooncloud_Sweetwisp|repeating_weapon_0_damage-dice-num}d@{Mooncloud_Sweetwisp|repeating_weapon_0_damage-die} + [[ (@{Mooncloud_Sweetwisp|repeating_weapon_0_enhance} + @{Mooncloud_Sweetwisp|repeating_weapon_0_damage} + @{Mooncloud_Sweetwisp|repeating_weapon_0_damage-ability}) ]] ]]}} {{crit_confirm=[[ 1d20 + [[ (@{Mooncloud_Sweetwisp|repeating_weapon_0_proficiency} + (((@{Mooncloud_Sweetwisp|repeating_weapon_0_enhance} + @{Mooncloud_Sweetwisp|repeating_weapon_0_masterwork}) + abs(@{Mooncloud_Sweetwisp|repeating_weapon_0_enhance} - @{Mooncloud_Sweetwisp|repeating_weapon_0_masterwork})) / 2) + @{Mooncloud_Sweetwisp|repeating_weapon_0_attack} + @{Mooncloud_Sweetwisp|repeating_weapon_0_attack-type} + @{Mooncloud_Sweetwisp|armor-proficiency}) ]] ]]}} {{crit_damage=[[ [[ ([[ @{Mooncloud_Sweetwisp|repeating_weapon_0_damage-dice-num} ]] * ([[ @{Mooncloud_Sweetwisp|repeating_weapon_0_crit-multiplier} ]] - 1)) ]]d@{Mooncloud_Sweetwisp|repeating_weapon_0_damage-die} + [[ ([[ (@{Mooncloud_Sweetwisp|repeating_weapon_0_enhance} + @{Mooncloud_Sweetwisp|repeating_weapon_0_damage} + @{Mooncloud_Sweetwisp|repeating_weapon_0_damage-ability}) ]] * (@{Mooncloud_Sweetwisp|repeating_weapon_0_crit-multiplier} - 1)) ]] ]]}} {{type=@{Mooncloud_Sweetwisp|repeating_weapon_0_type}}} {{description=@{Mooncloud_Sweetwisp|repeating_weapon_0_notes}}} @{Mooncloud_Sweetwisp|macro_options} Now here's where it get interesting, when I tried to piece the macro together, one value at a time, I realized that in fact it doesn't find ANY value. It's not one of the value that is missing, the only one he can find is my character name, and the character sheet, it's like he can't see the weapon stats. I have no idea why, so I decided to bring it here, in the hope that someone understand why it's working like that. PS: I bet you guessed, but the character name is "Mooncloud_Sweetwisp". PS2: These are the french sheets, I have used both the english and french ones, and I do not have problems with the english one. Unfortunately, I am here playing with French speakers, and they chose to use the french sheet. So I'm stuck with that.