Ammo said: Great comments. Responses inline. Envaris said: Custom attacks should be ignored by the override toggle which they sorta are. I found what happened is that the details are correct. However, when clicked it does nothing. I had to into the custom attack in Roll20 edit something small, then re-edit back and it worked. I would suggest Unarmored Defense should be "auto-equipped" on Monks.99% of the time I imagine they are Unarmored. If they have more AC than DnDBeyond says they'll figure it out :). Could you file a bug for the custom attacks getting broken? I believe this is going to be a major thing. If I remember correctly, Unarmored Defense gets auto-equipped if you have no items that have the 'Armor' tag. Is this not what is happening with your character? Envaris said: Great tool. Monk Kensei weps should use higher of dex or strength I think no? So Kensei Longsword if Monk's dex is higher (which is normally would be) should be used upon import. Thanks, Envaris What rule is it that makes Kensei weapons count as finesse regardless of type? I can't find any such rule. Do you have a reference please? Again, thanks for your detailed comments. Cheers, Ammo one of Santa Robin's Helpers In original UA version I think it called this out: Whenever you wield a kensei weapon, you
choose whether to use Dexterity or Strength
for the attack and damage rolls of the weapon,
and you choose whether to use your Martial
Arts damage die in place of the weapon’s
damage die. <a href="https://media.wizards.com/2016/dnd/downloads/M_2016_UAMonk1_12_12WKWT.pdf" rel="nofollow">https://media.wizards.com/2016/dnd/downloads/M_2016_UAMonk1_12_12WKWT.pdf</a> the revised XGtE version retconned that and changed it to: Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. in the section on Martial Arts it says: Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons , which are shortswords and any simple melee weapons that don’t have the two-handed or he avy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section. (emphasis mine) So although the weapons themselves are not considered finesse weapons, kensei monks do gain the choice of using Strength or Dexterity for these weapons (attacks and damage).