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Searching for DMs and feedback

On the look out for DMs who know Anima:Beyond Fantasy or willing to learn the system. Working on a project that will let players RP consistantly and have games ran regularly but with little work on each individuals GM's part Requirements Need to know the Anima:Beyond Fantasy system or be willing to learn it Patience, doing a lot to make this as easy as possible for the GMs including a lot of macros, preloaded tilesets, handouts to serve both the PCs commonly asked questions from my experience running the game, and also handouts to serve as the GMs screen for needed info to run the game smoothly. Be able to commit to run 1 game a month with a random assortment of players for at least 4 hours. PM me if interested... If not interested or if you think this idea is silly or stupid to try and have a multi-GM game, post your thoughts and reasons below... I won't get upset. All feedback is welcomed
Bumping, still need some more DMs and as far as feedback; always welcomed. We now have two DMs that we've found from other mediums. Would like at least two more
1525182344

Edited 1525182369
I'm already in a multi-gm game. We do story arcs and then rotate. Keeps it fresh and reduces burnout.   I've never played Anima so I'd like to know more about it.  Aside from ala Final Fantasy with some Western influences I have no idea. Is this a narrative system?  Heavy crunch?  Big darn heroes?  Diceless roleplay?   BESM? Oh and time zone/day?
1525191511

Edited 1525191571
The system is ran in a sci fi fantasy setting, to give a cliff noted version is think of the Mass Effect series with elements of Firefly, Dark Matter, and other small scale space odysseys like that. It is a percentile system and if interested me and a friend of mine will take time to teach you the game in depth. I would definitely describe the system as heavily crunchy. As far as time zone/day go, all I'm asking is as listed above "Be able to commit to run 1 game a month with a random assortment of players for at least 4 hours." You will dictate the time and day being the GM with the availabilities of the players gathered, I intend on this game primarily taking place in a hub map. With the exceptions of GMs which can (not necessary, but if you like to there will be tools provided to assist with it) make there own maps. The PCs are a bunch of mercenaries on a space station, you play the part of an NPC that sent out a job request, mass email, ect.... This will be done through the forum section on the game. Players sign up, GM decides when that's enough people and discuss it in group when game is ran.