You finally found what you believe to be the iceberg mentioned in the final communications with Maccath the Crimson and the indigenous people who call it home. Book Two, Chapter 1.3 (session 33, 30 th November 2017) You continued your search of the ice floes hunting for the distinctive iceberg. Following your encounter with the merrows you later encountered a polar bear chasing down what looked to be a small fur clad humanoid. Intervening successfully (Carharvilios calming and befriending the bear; Naergon and Dilon chasing down and capturing the humanoid) you found a small human, part of the indigenous peoples of the ice sea. You struggled to communicate but eventually with Naergon’s spells and Dilon’s artistry a form of communication was established. The Ice Hunter (Urkturfarghort) indicated you should stay away from the iceberg but once befriended (charmed) by Carharvilios agreed to take him (and his followers) to his hunting party. A rudimentary discussion with this small group, revealed that the iceberg was about 9 days travel across the floes, approximately in a northwest direction. You exchanged gifts and went on your way. Seven days later you spotted the distinctive shape of the large plateaued iceberg in the distance, surrounded in low mists and fog and the centre of a perpetual fall of snow and sleet. Circumnavigating in Frostskimmer you see an ice shelf with boats drawn up on it in front of a 100 foot cliff with a plateau above – a dark chasm splits the cliff face. Beyond the plateau and enclosing the other sides of the vaguely triangular berg the cliffs and peaks rise to over 200 feet. The next day you leave Frostskimmer and land on the ice shelf amidst the bones of vast creatures, ribs standing taller than any of you litter the shelf – Franz is convinced they are the remains of huge whales and giant sealions. You make your way to the chasm in the cliffside, discovering steps carved into the side and zig-zagging up the chimney which narrows dramatically at the top. Ascending the stair you emerge on the windswept and exposed plateau, snow and ice flurries conceal much but it is clear the terrain is rough and broken by huge drifts, frozen rills and crevasses. Immediately at the top of the stair is a distinctly artificial wall of ice in which are embedded the preserved corpses of 3 Luskar warriors, a dwarf and 2 locals. Dilon spends sometime trying to dig through the ice but gives up in frustration – it’s preternaturally solid and resistant. Franz scouts around and finds what looks like a faint trail on the windswept snow and ice. You follow the trail for a half mile or more finally coming into sight of a cluster of ice hovels and yurts – a larger central longhouse and a coral of what you think are dogs, though it’s hard to tell in the constant fog and snow flurries. Cautiously advancing your presence is revealed by the barking of the dogs and the village emerges form its various huts to stand in front of you – they do not look particularly pleased to see you. A tough older man (presumably the chief – you learn he is called Barking Seal later) greets you and tells you to leave, he is backed up by a very large, by their standards, warrior (Orcaheart) and by what you assume is a female shaman (Bonecarver). Whilst behind him about two dozen warrior/hunters spread out on a loose semicircle between you and the interior of the village where a number of young and old scurry into the central large longhouse. Barking Seal, speaks broken common (although of an odd inflection) and keeps insisting you leave. When questioned he claims that Old White Death is dead – killed by frost giants. He believes the bones on the shelf are his remains. Pushed into a corner by Naergon and to avoid an all out fight he offers a trial of champions – Orcaheart against Mads, if Orcaheart wins you leave, if not you stay for one night and he will answer your questions. Mads and Orcaheart fight, Mads wins – Bonecarver comes forward and treats Orcaheart’s wounds whilst Barking Seal (reluctantly) invites you into the longhouse for a ceremonial meal and discussion. XP earnt is now irrelevant as the rest of ToD is based on milestone XP. No levels were gained this session. Naergon: 9 th level Carharvilios: 8 th level Mads: 8 th level Franz: 8 th level Jamna 8 th level Dilon 7 th level In-Game the session ended at 16:00 on 14 th Hammer 1485 DR as you prepare to enjoy the hospitality of Barking Seal and his tribe of Ice Hunters