2*floor((@{level}+1)/6)+4 This is what it looks like in excel: Which is exactly what the crimson rite damage die should be at each level. However, when I roll /r 1d(2*floor((x+1)/6)+4) In roll20, no matter what x is, it always "rolls" 1. I am wondering what roll20-compatible macro would create a table like the above?