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Thunk!!! - Spoiler Alert - DMs Only

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Greg Taylor (Greytale)
Pro
Marketplace Creator
Sorry for posting some of your secrets here DMs. Just dropping a note here to let everyone know I have released Dungeon Elements III . It is chock full of enough Pits and Traps to fill up any dungeon with peril, 47 objects to be exact. Damage is optional, but more is usually better. A number of traps feature the set position, the triggered position, oh yeah and the bloodied ones. Here is a little map I threw together showing some of objects on Dungeon Blanks II Now on the Marketplace Happy Killing, er umm Gaming. Grey
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B Simon Smith
Marketplace Creator
These look awesome, and would probably fit very well as an overlay on the map packs I have on the Marketplace.
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Greg Taylor (Greytale)
Pro
Marketplace Creator
Thanks Simon. While they are designed to work with the Dungeon Blanks sets, especially packs 1&2, they will work with any tile set out there. The other thing that I planned in was that maybe someone could tie the different versions of the objects to an API script. One push of a button and the stone releases and rolls down the hall. Of course I don't know if that is totally possible but that is what I was thinking when I did the different versions. The other possibility is token flipping something else I have not tried. I will leave that to the Roll20 wizards out there and stick to the art.
This map pack is not set to downloadable like the others, by the way.
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Greg Taylor (Greytale)
Pro
Marketplace Creator
Thanks Honey Badger for the heads up I will get in touch with Nolan to get it fixed.
Should be fixed!
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Greg Taylor (Greytale)
Pro
Marketplace Creator
Thanks Nolan
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Gid
Roll20 Team
I've been meaning to post in here. These pieces look like so much FUN! Awesome work, Greg!
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Greg Taylor (Greytale)
Pro
Marketplace Creator
Thanks Kristin. They were a lot of fun to make. I am hoping that I will get back to traps and stuff in the future and maybe get another pack done.
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One little trick I like to do, is use the cards to handle stuff like sprung traps (which this set would be perfect for). If a trap is revealed, you lay down the appropriate card. And if its triggered, you flip it. I've also used this system for opening blast portals and random supply crates. (I flip instead of using the random table, because the players seem to grasp the 'flip' button way more easily than navigating to the choose random table variable menu which takes minutes for some strangely bemusing reason)