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oWoD and Health Levels

As I am playing and storytelling several classic WoD campaigns (Vampire and Werewolf) I have come across the problem, that I am not able to track health levels and damage in an easy and managable way. As of now I'm still tracking all the damage for all my players and NPCs by hand on a piece of paper. The problem of course is, that there are three different types of damage all tracked on the same health bar. Has anyone found a nice and easy solution for this and is willing to share?
It's not easy since Roll20 was build with the "one big HP pool" type of games in mind. You can however use the different bubbles above the token. First one for bashing, next for Lethal, last for Aggravated. Of course it's not perfect, but if each time you gain damage you also increase the bubbles to the left by the same amount, it could work. So say you got 2 Bashing, 3 lethal and 0 Aggr right now, then you'd write 5, 3, 0 into those boxes. Now you take 2 more lethal. Increase bashing and lethal by 2. That's7, 5, 0 now 7 in one box means the Wound tracker is full, in this case with Bashing, so he gotta roll for unconsciousness now (I think). If he takes another lethal now, you'd only increase the Lethal one, since Bashing already is full and now starts getting overwritten, so 7,6,0 Another two Lethal and it would spill over into Aggravated. 7,7,1. Lethal is full now too, which I believe is pretty bad even for vampires. Of course you could do it backwards too, starting at 7 and when you hit 0 it's full. As I said. Not perfect. But maybe better than nothing. If you had access to the API (requires Mentor level for the GM) you could write yourself a script that handles that auto increasing of the other bubbles and spilling over into higher damages automatically.
I already thought about using the API but as I'm from Germany credit card is quite the obstacle for me. For werewolf the system with the bubbles seems actually quite good, for vampire we are using the bars for bloodpool and willpower. Perhaps we can work with the markings at the bottom of the token to keep track of damage. The counting system seems to be very reasonable so we will try that. Thanks for that. If someone else has another good idea, feel free to share these too.
Ah yes, using the markers on the token itself should work too. In case you do not know, if you hover over one of them (in the select window) and instead of hitting the left mouse button you press a number from 1 to 9, it will display that as well. Depending how often you switch maps, you could also draw the health tracker into a corner and keep track of it there by moving tokens in and out of it that represent the damage.
1392469583
Tom
Plus
Sheet Author
For Witch Hunter, which uses a system very much like WoD, we track health levels with the colored dots. I generally add a dot and type in the amount of damage taken. Once the damage passes a level, I add another dot, or different color, and start again. This works pretty well. It would be great if there were tools to automate this, but this solution works just as well and probably helps me learn the system better.