[Starting a text only adventure, and looking for a few players to run through it. I plan to start the game on Thursday, around 6 PM. I'll allow anything from officially released books, no homebrew content. No Evil characters. Level 1. New to DMing on Roll20.] Intro As you approach the provisions shop, you are greeted by a gathering of town guard. Two guards stand at attention, blocking entrance to the shop door with a pair of crossed spears. The morning sun glints off their shiny helmets. Several other guards, adorned in chain mail and carrying halberds, mill about, most of them looking bored. Another guard, wearing a long padded coat, appears to be in charge, and questioning a portly man in priestly garb. Adventure Hooks You were hired by a friend or family member of Garan to investigate his disappearance. The patron lacks confidence that the garrison troops can or will conduct a comprehensive investigation. You're getting ready to embark on a wilderness adventure, and head to the provisioner's shop early in the morning to pick up a few supplies needed for overland travel. Once there, they encounter the town guard, who have sealed off the shop as a crime scene. Since the town guard have little appetite to conduct an investigation, the natural curiosity of the characters gets the best of them, and they look into the matter. The night before, you get in trouble with the local authorities, likely while carousing at the local tavern. To pay for damages, or avoid legal action, you agree to investigate the crime scene.