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Reliable Talent Roll20 OGL 5e

Hello, Working on the Rogue's Reliable Talent feature, but unsure what macro to use in the sheet and where to put it so it auto changes 9 or lower into 10. Any help would be greatly appreciated.
1531925243
Spren
Sheet Author
You can do a compare of a two rolls and keep the highest one. Then if you make sure one of the rolls is always 10 then it will be choosing the highest between 10 and the roll. You can do this like so: /r {1d20,0d0+10}kh1 Unfortunately I don't think there is a way to add this to your rolls using the OGL sheet. You would probably need to craft a custom macro for your skills that use Reliable Talent, or use the simple roll above and add your modifiers manually.
I made this a while ago for someone else in this situation, hope you find some use out of it and let me know if you have problems with it. @{wtype}&{template:simple} {{normal=1}} ?{Skill |Acrobatics,{{rname=^{acrobatics-u}}} {{mod=[[ [[@{acrobatics_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{acrobatics_bonus}@{pbd_safe}]][Acrobatics] ]] |Animal Handling,{{rname=^{animal_handling-u}}} {{mod=[[ [[@{animal_handling_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{animal_handling_bonus}@{pbd_safe}]][Animal Handling] ]] |Arcana,{{rname=^{arcana-u}}} {{mod=[[ [[@{arcana_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{arcana_bonus}@{pbd_safe}]][Arcana] ]] |Athletics,{{rname=^{athletics-u}}} {{mod=[[ [[@{athletics_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{athletics_bonus}@{pbd_safe}]][Athletics] ]] |Decpetion,{{rname=^{deception-u}}} {{mod=[[ [[@{deception_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{deception_bonus}@{pbd_safe}]][Decpetion] ]] |History,{{rname=^{history-u}}} {{mod=[[ [[@{history_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{history_bonus}@{pbd_safe}]][History] ]] |Insight,{{rname=^{insight-u}}} {{mod=[[ [[@{insight_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{insight_bonus}@{pbd_safe}]][Insight] ]] |Intimidation,{{rname=^{intimidation-u}}} {{mod=[[ [[@{intimidation_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{intimidation_bonus}@{pbd_safe}]][Intimidation] ]] |Investigation,{{rname=^{investigation-u}}} {{mod=[[ [[@{investigation_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{investigation_bonus}@{pbd_safe}]][Investigation] ]] |Medicine,{{rname=^{medicine-u}}} {{mod=[[ [[@{medicine_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{medicine_bonus}@{pbd_safe}]][Medicine] ]] |Nature,{{rname=^{nature-u}}} {{mod=[[ [[@{nature_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{nature_bonus}@{pbd_safe}]][Nature] ]] |Perception,{{rname=^{perception-u}}} {{mod=[[ [[@{perception_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{perception_bonus}@{pbd_safe}]][Perception] ]] |Performance,{{rname=^{performance-u}}} {{mod=[[ [[@{performance_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{performance_bonus}@{pbd_safe}]][Performance] ]] |Persuasion,{{rname=^{persuasion-u}}} {{mod=[[ [[@{persuasion_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{persuasion_bonus}@{pbd_safe}]][Persuasion] ]] |Religion,{{rname=^{religion-u}}} {{mod=[[ [[@{religion_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{religion_bonus}@{pbd_safe}]][Religion] ]] |Sleight of Hand,{{rname=^{sleight_of_hand-u}}} {{mod=[[ [[@{sleight_of_hand_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{sleight_of_hand_bonus}@{pbd_safe}]][Sleight of Hand] ]] |Stealth,{{rname=^{stealth-u}}} {{mod=[[ [[@{stealth_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{stealth_bonus}@{pbd_safe}]][Stealth] ]] |Survival,{{rname=^{survival-u}}} {{mod=[[ [[@{survival_bonus}@{pbd_safe}]] ]]}} {{r1=[[{@{d20},0d0+10}kh1+[[@{survival_bonus}@{pbd_safe}]][Survial] ]] }}} @{global_skill_mod} @{charname_output}
Kyle, thanks for your reply, where do you put that macro?
1531948773

Edited 1531948798
This would become an Ability for that character. So it would go in the Attributes & Abilities tab in the character sheet.