keithcurtis said: You want to be able to do this for any bard on the table? i.e. select "any targeted token" and toggle their bardic inspiration die? A couple of questions: 1) This would only be worth doing if a LOT of characters are bards. Otherwise, it's much simpler to build a token macro for each bard, customized to their sheet's attribute ID. 2) Attributes can be referred to by a specific (unique to each character/ability) ID, or by position on the repeating field. If your intent is to create a single macro for all characters, you will have to make sure that bardic inspiration occupies the same place in the order of class features. Neither of these solutions is ideal. A MUCH simpler solution that a lot of people use is to reserve one of the token bars/bubbles for tracking uses. One bubble for AC, one for HP, and the third for bardic inspiration/superiority dice/rages, etc. Then it becomes a simple mater of selecting the token, clicking on the bubble and entering "-1" to decrement the value. It works for any class with a consumable resource. If neither of these solutions sounds appealing, perhaps describing a little bit more what you want to accomplish can lead to better suggestions. I think I misstated or it was misunderstood. I want a non-global macro, ability, freeform macro, or whatever the terminology is; to fire from a single bard in the campaign. When he hits his Bardic Inspiration class feature, I want it to ask for a target token. When the target is selected, change the status marker to one-for-all (which I can do with token mod already), and also put that fancy D&D " & " symbol in the Bardic Inspiration area on the target's character sheet to be a second reminder of their inspiration die. I just don't know what to do to toggle that field, and to use CSA (since its a sheet thing) to do it. I use speed in the 3rd field, so changing that at this point seems a little out of reach. Since all characters have a movement speed, and not all characters will have rages, inspiration, etc., it seemed more universal, and is read from the NPC's the same way. Basically, being set to 1) HP, 2) AC, 3) Speed.