
So... Javascript with Autocomplete :)
I'm pretty sure that's not an option. You dont have access to the DOM in character sheets. You can only use javascript in sheet workers, which is basically limited to creating and editing attributes. You cant change the way dropdowns are displayed.
Latest Updates
Version 1.4.7 – PULL 12/04/2018 – Successful
Further note:
Input fields: Even though I changed the pink to a light gray for the data input fields, I have noticed that on most other character sheets that the data input field is clear and that calculated fields are the ones that are colored.
Question: Would everyone like for me to do that to this sheet, it will take some time, but that seems to be a trend with most other sheets I have seen. This would start with the general page and then onto the other pages as well.
Mike
Input fields: Even though I changed the pink to a light gray for the data input fields, I have noticed that on most other character sheets that the data input field is clear and that calculated fields are the ones that are colored.
Question: Would everyone like for me to do that to this sheet, it will take some time, but that seems to be a trend with most other sheets I have seen. This would start with the general page and then onto the other pages as well.
I dont actually use the GURPS sheet at the moment, so maybe shouldnt be offering my opinion, but in case it matters: i think its better to have shading for calculated/disabled fields, and clear fields for data entry. But as long as you are consistent, it doesn't matter: sometimes plain white wouldnt be appropriate for a sheet's colour scheme, for instance.
Thanks mike.
If you need helping troubleshooting just ask.
Is there a list of know bugs somewhere?
Mike W. said:
Latest Updates
Version 1.4.7 – PULL 12/04/2018 – Successful
- Added Latest Update with date to the top of the Updates page - Cosmetic Only
- Changed the Input color from pink to a light gray (Because of so many complaints about the pink)- Cosmetic Only
- Fixed the Current HP, Thrust, and Swing fields on the General page to display the Input Color – Cosmetic Only
- Fixed bug for the Total Points and the calculated Unspent Points were not totaling correctly on the General page – The actual fix was spotted and provided by Filipe (UserID: 1089514)
- Fix alignment of columns for Attributes on the General page - Cosmetic Only
- Fix base tooltip font size from 10 to 11 to make it more readable - Cosmetic Only
- Added tooltips for POINT SUM on the General page for Total, Spent, and Unspent - Cosmetic Only
- Under POINT SUM in the General page, changed ‘Starting’ to ‘Total’ and changed ‘Total’ to ‘Spent‘ - Requested first by Valter (UserID:285013), then by many others – Cosmetic Only
Further note:
Input fields: Even though I changed the pink to a light gray for the data input fields, I have noticed that on most other character sheets that the data input field is clear and that calculated fields are the ones that are colored.
Question: Would everyone like for me to do that to this sheet, it will take some time, but that seems to be a trend with most other sheets I have seen. This would start with the general page and then onto the other pages as well.
Mike
Filipe said:
Thanks mike.
If you need helping troubleshooting just ask.
Is there a list of know bugs somewhere?
The only big bug I know is the one I have listed on the Update page about deleting a Technique prior to me putting a stop gap in place. I can go into detail via PM or if you want to voice chat in Discord or Skype. I do need help with that one.
Most of the other things I have planned are cosmetic changes and some additional functionality and expansions.
Mike
Yes the calculated attributes should be the shaded ones and the inputs should be totally clear. JMHO.
By the way when are you planning to rearrange the General page as you proposed some time ago? No rush, just curious.
Filipe thanks for helping Mike out.
Thanks for your input Tom.
For the changes to the General page, I am slowly working on that but it is tricky. I want to get it right the first time so I will not rush this one. It will not be exactly as proposed but close at least I hope it will be close - lol).
Thanks again - have a great day
Mike
I will take a look.
About the skills i've made a temporary solution. Wrote a sheet with all the skills and just duplicate it when i want to make a new character. The skills i don't want i just delete.
:)
Filipe
Wow that must have taken a long time to complete considering how many skills there are. I use template all the time but only enter the skills and equipment need in the template. Well done though.
File
I know what is wrong with Techniques and what needs to be done to fix it.
just do not know how to code it. Explaining it in Skype or Discord would be much easier then explaining it in a PM.
Mike
I couldn't find the change where you deleted the "Max" field. Can you please tell me the date?
I'm not a programmer too, but i work with lots of coders. Tell me the lines where you think the problem is and i i'll show to them.
Unfortunately i mess with this code only on my work. At home i have a baby daughter. No way to take time to use Skype, but i can help´by the foruns. JUst send the lines and i'll try to understand.
:)
Mike W. said:
File
I know what is wrong with Techniques and what needs to be done to fix it.
just do not know how to code it. Explaining it in Skype or Discord would be much easier then explaining it in a PM.Mike
Mike W. said:
File
I know what is wrong with Techniques and what needs to be done to fix it.
just do not know how to code it. Explaining it in Skype or Discord would be much easier then explaining it in a PM.Mike
I dont use skype or discord, but I'm willing to have a crack at it. If you can describe the issue here or in PMs, and point where in the html I need to look.
OK great, let me work on a good detailed description of what I found and the suggestions of have received regarding the Techniques. Because of work and holiday times it may not be until next week when I can put that documentation together.. In eht meantime I really appreciate all the help.
Latest Updates
Version 1.4.8 – PULL 12/18/2018/2018 – Successful
Question: Do you like where the Macro buttons currently is or would you like\prefer that the Macro button be to the left of the name of the attribute, skill, combat, etc.?
Please let me know.
Mike
One thing you could do is make the name (ST, DX, etc) be the button, so you dont need a separate icon (though I like the icon you're using).
That Skills/Melee Attacks seems really wide, and wasteful of space. Is there anything you could add to the right if you cut down the size devoted to weapon/skill name?
GiGs said:
One thing you could do is make the name (ST, DX, etc) be the button, so you dont need a separate icon (though I like the icon you're using).
That Skills/Melee Attacks seems really wide, and wasteful of space. Is there anything you could add to the right if you cut down the size devoted to weapon/skill name?
I had planned something like that with ST, DX, etc., combine the Icon and the Attribute and make it all black.
Many people like the wide skill area so they can put their brief notes there instead of having to use the Notes field underneath.
For Attacks (Combat)n I have some ideas about hat too.
Thanks for your input.
Mike W. said:
Question: Do you like where the Macro buttons currently is or would you like\prefer that the Macro button be to the left of the name of the attribute, skill, combat, etc.?
I think the macro button location is fine. I d not think you need to spend time on moving it.
Merry Christmas
Latest Updates
Version 1.4.9 – PULL 01/08/2019 – Successful
Hey Mike, happy new year!
I like the new look on the sheet! I was looking around and had an idea, but i'm not sure if it's easy to implement or not. Is it possible to have it highlight the entire row/line when a skill/trait is selected for editing? Currently it only puts a light blue box around the selected field. It would be helpful when spending points on skills for characters with a long list of short named ones. I tried adding a few images to illustrate, but it's not letting me do it at the moment.
Thanks for the work!
Valter said:
Hey Mike, happy new year!
I like the new look on the sheet! I was looking around and had an idea, but i'm not sure if it's easy to implement or not. Is it possible to have it highlight the entire row/line when a skill/trait is selected for editing? Currently it only puts a light blue box around the selected field. It would be helpful when spending points on skills for characters with a long list of short named ones. I tried adding a few images to illustrate, but it's not letting me do it at the moment.
Thanks for the work!
Hello Valter
Happy New Year to you as well.
Thanks for your comments, I really do appreciate that and I am happy you like the changes I have made. . As for your idea well I am not sure that is possible. As you edit a field the focus is applied to it and thus the coding only applies to that field at the moment. The only highlighting comes from when you are modifying the row to move or delete it. I will, however, look into your suggestion and ask some of the other sheet authors to see if it can be done.
Mike
Hey Mike
Latest changes look good- I like the format change with the colors and the underlines for inputs. Can you post what you are currently working on?
Hi Mike, thanks for the updates, but have you taken a look to the Dark Heresy 2 sheets, they seem to not work properly.
Everoth N. said:
Hi Mike, thanks for the updates, but have you taken a look to the Dark Heresy 2 sheets, they seem to not work properly.
Sorry Everoth, I only work on this sheet as I only play GURPS myself. My skills are still at the very basic level. You will need to contact the authors of the Dark Heresy 2 sheets to request changes.
For Dark Heresy 2nd edition it looks like "authors": "Daniel D., updated by Michael R, Updated by Samuel L","roll20userID": "233902,1478668,262892",
For Dark Heresy Advanced 2nd edition it looks like authors: "Shawn Abreu", "roll20userid": "90066",
That is based on their assciated sheet.json files
Tom S. said:
Hey Mike
Latest changes look good- I like the format change with the colors and the underlines for inputs. Can you post what you are currently working on?
Tom
I will put together a short list but most of the time I am working on several things at the same time as I discover because I techniques as I go along.
I also make it a priority to fix broken code first, especially if I cause it - lol.
Latest Updates
Version 1.5.0 – PULL 02/05/2019 – Successful
I have just started a new game as a GM for GURPS and am having trouble adding an item that causes melee affliction damage HT-6 into the Melee attacks as the damage input window doesn't recognize the shorthand for Health "HT". How should I set this up properly or is there a workaround?
Michael R. said:
I have just started a new game as a GM for GURPS and am having trouble adding an item that causes melee affliction damage HT-6 into the Melee attacks as the damage input window doesn't recognize the shorthand for Health "HT". How should I set this up properly or is there a workaround?
Michael, I would put it into the Damage notes. The reason the Damage field does not accept that type of input as the original designers made this a macro only functioning field. Also because it is the function of the target and nothing that is rolled.
Then click the Damage macro, even though it is blank, and the damage notes will be displayed in chat.
Hi, I was unavailable to make any updates to the character sheet for a while. Here's a set changes that are ready to be added, please take a look, then I'll push the updates later. The updates are adding movement attributes to calculate enhanced ground movement, flying, swimming, and jumping. The other update adds rolltables, including showing if a roll is a success or fail, or if it's a critical.
Wow looks great. Way beyond my capabilities. Does this mean you are available so other enhancements as well? Really impressive.
The only problem I see are fixed values. For example you are using the Critical success of 10+ and some GMs I know do not use that rule, they changed it to 11+ meaning a 5 could be the highest Critical possible..Some others use the basic 3 pr 4 rolled only as a critical (a game I am currently in is like that). Many GURPS games the GMs do not use the book values and prefer things to have a manual cost value - true they are in the minority but I always kept that in mind. Because of that, I was planning to remove the language drop down and make it a manual input only because I have some GMs using their own values.
The other thing I was working on as adding Knockdown, Unconscious and Death rolls and adding it under Fright and before Speed in that column.
Hi Mike,
Yes, I'm available to make other enhancements now.
One idea is add an option to turn off critical success of 10+, that would get rid of the critical success message but it would still use the 3 or 4 as a critical success, and custom games can just determine critical success manually if they have other rules. Unfortunately, rolltable templates are pretty limited. To add more complicated calculations to rolltables, especially if you want to do math on a rolled result (I wanted to calculate margin of victory), requires using Scripts, which are only available to pro users, and need to installed to the campaign.
That's a very good idea.
Those are some really nice additions! Jumping is something I always felt was neglected, maybe due to the criticism those rules get, but regardless, it helps a lot to not have to look it up mid-action because it's already calculated on the sheet.
Thanks Valter. We play a lot of GURPS Supers! so those movement columns and super jumping comes in handy, and it's totally optional use.
How about:
Critical Successes:
But my fear is that this leads down a road where so many options are added to the sheet it becomes confusing. Just something to keep in mind.
Thanks Valter, I like the wording better. I already made a pull request, but I updated code to use the new wording for next time. I agree, with too many options it may also become a pain because you have to edit each character sheet and select the ones you want, so it's a good idea to try to avoid a lot of options. I'm thinking of also adding default values, so on the campaign page a GM can select default options instead of having to edit sheet. From what I've read, it should be possible.
MadCoder: Need to make sure that Combat roll template includes the Weapon notes for attacks and Damage notes for the damage rolls. Also you might want to try double columns in some of the templates or else the results get long. Even using the default roll template, I was able to make the results in columns thus making the output shorter.
I wish I could show examples but like most others I am unable to post images int he forums anymore.
Thanks Mike. I noticed the new Weapon and Damage notes. When using the attack skill, I include the weapon notes. When using the damage roll I include the Damage notes. If it makes sense, I could make sure to include both weapon and damage notes on both rolls.
Yes, it is very difficult to post images to this forum, I have to try several times before an image finally uploads.
MadCoder said:
Thanks Mike. I noticed the new Weapon and Damage notes. When using the attack skill, I include the weapon notes. When using the damage roll I include the Damage notes. If it makes sense, I could make sure to include both weapon and damage notes on both rolls.
Yes, it is very difficult to post images to this forum, I have to try several times before an image finally uploads.
I know the image upload feature bug seems to be a "dead horse", but perhaps you could throw a console log or two at this post https://app.roll20.net/forum/permalink/7169022/ to help get it squashed... ;-)
Thanks for the link Vince, I was trying to look for a message thread on the bug. I found some request issues with Amazon aws, I posted some info there.
The latest updates are now live.
Flight Bug
I noticed a bug with the flight move, it wasn't rounding down. That is fixed for the next release. I also noticed there may be confusion with the Air move column if the character does not have enhanced flight move, it will show something like Air None (0) encumbrance = 12/0. I updated the view to just show Air None (0) encumbrance = 12.
Damage Type for Rolltable Template
Also, you may notice the damage type notes are wrong for the damage type. That's because I had to add a hidden field that contains a number for damage type. To fix it, you have to change the damage type to something different and change it back, then damage type and notes will show correctly when clicking the damage roll. I'll look into adding code that will update the damage type automatically when the character sheet loads for the next release.
Just got to play around with the updates a bit, pretty cool. The damage type behaves as described. Really nice to see these additions.
To keep on the subject of physical feats, I find that the Lifting and Moving table is quite wasteful when it comes to space. Maybe it wants a close relative next to it? Namely the Throwing Distances. Just a suggestion.