<a href="https://docs.google.com/document/d/1xYctHkzHNoB_V8gEQkOoLYG1XOJjSiKGHnE0r4xoxyM/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1xYctHkzHNoB_V8gEQkOoLYG1XOJjSiKGHnE0r4xoxyM/edit?usp=sharing</a> I talked about "cosmic shenanigans" a couple sessions ago , so here's the result of thinking about that. Rather than actually write up a bunch of interstellar civilizations, I came up with rules for doing so - decide how big and how advanced your society is, then write them a drive and some relationships. I also wrote up four alternatives for FTL technology that'd (hopefully) give a good balance of "PCs can go anywhere" and "space empires are a thing", including portals, password-protected star systems, and naval-submarine analogues. I don't know if this game will ever head to space, but if it did (or if I ran a space-themed Masks game), I'd like to give these rules a try and see how they work. #Background