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[LFP][FREE][EDT/EST time zone UTC -5] Possible Star Trek Adventures game, set in Enterprise Era (22nd Century)

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Hello everyone, I'm looking for possible players for a Star Trek Adventures game set in the Enterprise (22nd Century) era that I'm considering running. So far, there's been some interest shown, but I would like to make sure that there is actually active, genuine interest before I decide to actually spend time and effort putting the game together and running it.  I've had the experience of spending days and weeks of getting ideas together, putting together materials, and such, only to have players either never show up, or flake out after a session or two.  I'd rather be sure there's actual, real interest before committing so much time for nothing.  If there is sufficient interest, there will be a Discord discussion on character creation with each individual player, as well as an initial get together for meeting and becoming acquainted with your fellow players, and it will probably take a couple of weeks to get things set up and in place before the actual game itself can begin .  Please be aware of this, and if the game comes to fruition, make sure its a condition you are able to accept. As an upfront warning, though I have run an STA game, I'm still learning all the ins and outs of the rules.  The system isn't necessarily complex, its more about which mechanic should be used for what, and a couple of concepts that are pretty much unique to the Modiphius 2d20 system.  Be prepared to be patient with me in some situations.  If you have knowledge of the mechanics, and can give information and advice concerning a rough spot, that's fantastic.  Positions and ranks, as well as backgrounds, will be discussed during character creation.  You will not be able to just arbitrarily decide what rank you'll have, because this can become a problem.  I have a game I'm running set in the 24th century, and I had applicants that were pretty much all commanders, many of which didn't make the cut.  I also had nine players, seven of which had ties to/were part of either Starfleet Intelligence, Section 31, or both.  Not a good concept to have for the entire ship.  As a result, Starfleet Intelligence and Section 31 are both not available for play. The game will be set somewhere between February 2155 and during the Earth/Romulan War, which was from 2156-2160.  It will be prior to the formation of the United Federation of Planets in 2161, so Starfleet is an organization in the United Earth governmental purview, rather than a huge and varied multispecies organization.  As a result, your choice of Player Character species is somewhat limited, and non humans are exceedingly rare and unlikely to be actual members of Starfleet at this point in time .  However, as there is the Interspecies Medical Exchange that allowed Dr Phlox, a Denobulan, to serve aboard the Enterprise , there is also an Interspecies Specialist Exchange, in which other species are willing to exchange information and service in various fields, such as Engineering, Science, etc.  By this means, it would make sense for one, two at maximum, aliens to be aboard the ship .  Being an Earth vessel in a human organization, it wouldn't make sense for the majority of positions, especially Department Heads, to be aliens. There are some distinct differences between the Enterprise Era of Star Trek , and the Original Series , and Next Generation/Deep Space Nine/Voyager eras.  Most of these have to do with technology, but there are far fewer species available for play, and the shipboard positions are a little different. The following species are allowed as Player Characters ( please make note of the notations ): Human (the majority of the Player Characters will be human) Denobulan (typically through either the Interspecies Medical Exchange, or the Interspecies Specialist Exchange) Andorian (through either the IME, ISE, or by appointment with Starfleet agreement with the Andorian Imperial Guard) Tellarite (through either the IME, ISE, or by appointment with Starfleet agreement with the Tellarite Space Service) Vulcan (through appointment by the Vulcan High Command with Starfleet agreement, though also possible through the IME, ISE, or volunteer) The shipboard Department Head/Positions that are allowed are ( please make note of the notations, some of these are bound to be NPCs due to the restrictive nature of the position, as pertains to roleplaying opportunities and in the interest of keeping the group a more manageable size ): Captain First Officer (rarely an independent position in this era, instead usually a secondary position for an officer of another department, such as Science, Engineering, etc) Chief Science Officer Chief Engineering Officer Chief Armory Officer/Tactical Officer (either title is appropriate) Chief Communications/Linguistics Officer Chief Helmsman Chief Medical Officer MACO (Military Assault Command Operations) Command Officer (regardless of rank, this person is overseen by the Chief Armory/Tactical Officer.  The MACOs are a different branch of the Earth military, and a starship is a Starfleet vessel) We are also going to be using the rules for Secondary Characters as well. A Secondary Character is not required, but would be helpful and appreciated if you choose to create one. The fewer NPCs I have to have running through my head, the better!  Their rank, position, etc will also not be your arbitrary decision, but will be discussed on a case by case basis. The ship is an NX Class, the name to be determined during character creation. The main thrust of the campaign is one of exploration and first contact, but as is normal in Star Trek , you will occasionally be called upon for other types of missions, usually fairly brief. Most of my roleplaying groups tend to be pretty heavily roleplay focused groups. There will be action and combat, and all the other exciting things that gets that old Original Series fight music going in your head. But there is also a very prevalent opportunity for interaction and character development along the way. The day and time of the game will be discussed for what is best for everyone.  I am in Eastern time (UTC -5). There is some catch up/yak time around the beginning part of the game for player interaction, so the time isn't rigid. Typically, we play about 4 hours, though sometimes its longer, sometimes its shorter. We use Discord for voice chat, and Roll20 for the actual game of course. I'm looking for people who actually want to roleplay, rather than be disruptive and obnoxious, and that want to have a great time with the game and group as a whole. Not everybody is disruptive and obnoxious, but you run into a fair amount of people who are in roleplaying venues for whatever reason, it seems. The playable species are restricted to those listed above, and their information is in the rulebooks (I can help you get access to them if necessary). Qualities I am looking for: 18+ mature individuals (This doesn't mean everything is going to be solemn and stuffy by any means, it has mostly to do with language, content, etc) Knowledge of Star Trek and the Star Trek Adventures game is useful and helpful, but by no means required . The number one thing I'm looking for is players to have fun with. The knowledge is a perk, but not a requirement NO min/maxers - If you're the type of player that builds their character around which numbers are best and "optimized" for your character, this isn't the game for you. Despite the rigorous entrance exams, psychological evaluations and such for Starfleet officers, they're not perfect people, and often have at least one, if not several, flaws, weaknesses, drawbacks, etc. I'd much rather you play an engaging and interesting character than be an "I can do everything and am perfect" type of character, and I'm sure everyone else would as well! People that understand that everyone will have their turn, and that do not talk over everyone else, try to insert their character into every scene being roleplayed, and do not try to make the game about their character, rather than the group as a whole.   If you're that starved for attention, this is not the game for you.  Be adult, be nice, and play well with others. People that are passionate about roleplaying believable and realistic characters within the framework of the setting of the game. I can't tell you how many times I've had some crazy assed concept tossed at me, and after about twenty Tylenol shake my head and say no. Playing a unique and interesting character doesn't mean coming up with the most outlandish asshat you can conceive. If you want to play an "unusual and interesting" character, take a serious and realistic approach by taking something and tweaking a couple of details.  For example, an Andorian that prefers diplomacy to combat, rather than be like most of their people and be more than ready to fight at the drop of a hat. People with a sense of humor and who enjoy interacting with your fellow players as both players and characters. People who are actually going to be team players, and not a bunch of "I want to go do my own thing" types.   This also means no psychotic, evil, self serving, or any other negative trait like these.  No random murder or kills for no reason whatsoever, no constantly trying to backstab and disrupt the group, etc NO rules lawyers. I usually know the rules of any given system I'm playing pretty well, but I run games with enjoyment and fun being the trump card. I'm still learning this system as I said earlier, so I'll have to take a moment to double check things occasionally.  This means if there's a rule that bogs down the roleplay, or that someone wants to argue for an hour about, I tend to make an on the spot ruling. I believe in the Rule of Fun, rather than the Rules As Written rigid gameplay style. If I like I the way a rule works, I keep it. If it works well for our group, I keep it. If its a bigger pain in the ass than it needs to be, detracts from everyone's enjoyment, or simply doesn't make sense in a given situation, I alter it or drop it. If something does come up that you feel should have been handled differently, or a call on a rule should have been something else, discuss it with me after the game, not during it . If I made a mistake, we'll fix it and be aware of it for future events. I'm a pretty open GM, but I like to think I'm a pretty fair one as well. I want everyone that plays with me to have fun, to have a great time, and even make some friends out of the deal if possible. If, for whatever reason, the game isn't fun, or there's an issue or problem I need to attend to, tell me. Sure, I like being told about how good the game is, or that tonight's session was a really fun romp, etc like anybody else. But if there's something wrong, or negative, tell me about it , that way I can take steps to fix it. I can't fix what I don't know is a problem. I prefer communication between my players and I. At any rate, I know that's pretty long, but if it sounds like something you'd enjoy, drop me a line and we'll see what we can do! Sorry for the wall of text, but I think its better to get this stuff out in the open at the beginning.  If you'll just fill out the simple questionnaire below, and either post it here or send it to me in a direct message, that'd be wonderful.  You don't have to answer questions exhaustively, just enough to give me an idea, and the same goes for possible character idea.  It doesn't have to be fully fleshed out, or highly detailed, just a very brief overview of their species (if applicable), area of training, that sort of thing.  Thank you Please provide the following information Name you prefer to be called - Age (this can be ballpark if you're not comfortable with exact numbers) - Roleplaying experience (brief summary, experience is not mandatory but helpful) - Star Trek knowledge (knowledge isn't by any means required, not to any degree, but it is helpful) - What days and times are you available?  Please include time zone - What are you hoping to get out of the game? - How would you describe yourself as a player? - What traits do you like and dislike in Game Masters? - What traits do you like and dislike in players? - --------------------- Character Information (just a basic idea of what they are and what they are like)
Name you prefer to be called. Andrew. Age (this can be ballpark if you're not comfortable with exact numbers). Older than most. Roleplaying experience (brief summary, experience is not mandatory but helpful). I've been roleplaying since the beginning of the hobby.  Star Trek knowledge (knowledge isn't by any means required, not to any degree, but it is helpful). Fairly extensive. I've seen all the series, some of them many times over, except for the very latest one. I've seen all the movies and have read quite a few of the books. What days and times are you available?  Please include time zone.  I am in the PST and I'm available every other later afternoon and evening on Saturdays and every other Wednesday in the evenings. I am also free in the afternoon and evenings on Tuesdays and Mondays in the afternoon should be opening up soon.  What are you hoping to get out of the game? A fun and ideally somewhat immersive experience in the Star Trek universe. How would you describe yourself as a player? I'd say I'm easygoing and more than willing to share limelight time with others. What traits do you like and dislike in Game Masters? Good communication with players and putting some thought into the world/adventures they want to create are traits I like. As for negative traits, all the usual suspects. What traits do you like and dislike in players? Traits I like are an attempt to stay in character and being a decent person. The most annoying negative trait is when a player considers their character and how they play it more important than the game and the other players. Character Information (just a basic idea of what they are and what they are like). Ben Tucker is the scion of a family long rooted in military service. He is stoic by nature but on occasion flashes a dry wit. He is not tolerant of fools or the unprepared. That is the basics for now. The rest will depend on what position he holds. I'd prefer to play the Captain, Chief Tactical Officer, or MACO Commander.
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Name you prefer to be called - blue or ben Age (this can be ballpark if you're not comfortable with exact numbers) - 24 Roleplaying experience (brief summary, experience is not mandatory but helpful) - star wars ffg and maid RPG Star Trek knowledge (knowledge isn't by any means required, not to any degree, but it is helpful) - Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery and the new movie  but it has been many year's since I have seen some of them so my knowledge may not be as good What days and times are you available?  Please include time zone - I am available every Monday, Thursday and Wednesday 11:30pm bst What are you hoping to get out of the game? - some laughs and a Fun Adventure  How would you describe yourself as a player? - this is always a hard one well I hope I'm a easy going guy who love games What traits do you like and dislike in Game Masters? - I'll like some one who makes sure that everyone has a say and make the Games fun for everyone my dislike someone who to focus one one path or player What traits do you like and dislike in players? - someone who is friendly and fun to get a long with But I don't mind  Dislike bullying --------------------- Character Information (just a basic idea of what they are and what they are like) I'm thinking a human who is a engineering or science officer   Maybe captain His name is Zander siln Zander Fallen on hard times with drinking problem he hoping this will be a fresh start for him and his best friend ( Jake the dog ) he joined the navy out of need of money and a safe place to stay  He Rise through the ranks on earth station but this is his first time in charge and on a ship like NX class  But  he very worried about the responsibility and hope he can live up to it If Captain I will play it like monkey D Luffy in one piece (really strong, unkillable, all way want a fight, not that smart unless it fighting and love meat)
Name you prefer to be called  - Zach Age  (this can be ballpark if you're not comfortable with exact numbers) - Reasonable for the conditions laid out. Roleplaying experience  (brief summary, experience is not mandatory but helpful) - I've been involved with tabletop for about two years now.  Most has been spent purely in a player role (with Dragon Age, Shadowrun, and isolated one off STA & DnD).  I've been GMing more in past several months with the STA system specifically. Star Trek  knowledge  (knowledge isn't by any means required, not to any degree, but it is helpful) - I am caught up with all series, and have spent ample time on Memory Beta for extended universe lore. What days and times are you available?  Please include time zone  - EST.  I could do most evenings except Sundays What are you hoping to get out of the game?  - I miss being on the player side and just want to get back to that a little How would you describe yourself as a player?  - I like to take a lore rich approach with my characters, giving ample story threads to my gm and then adapting to the circumstances as they come up. What traits do you like and dislike in Game Masters?  - I appreciate flexibility the ability to improvise.  It's been something I've worked on as a GM since my own sessions will often depart from the possibilities I would have considered.  If the Madventure feels like we're stuck on the rails, then it becomes a little tiresome. What traits do you like and dislike in players?  - Players that metagame a bit much can get a bit tiresome.  I like it better when players effectively collaborate within their roles. --------------------- Character Information: Depending upon what species are available in the era (2155 would be a point where the Coalition of Planets exists, so it would be possible to have an active interspecies service exchange), I have a few concepts that could be used. Science/Human: J. Zelany Harrison -A Starfleet officer who came back from the agricultural colony on Kaferia (Tau Ceti IV).  He joined the service at an early enough stage to gain experience in the Vulcan Officer exchange program (one disproportionately used by Human officers).  When joint operations ceased in 2152, Harrison transferred to one of the older Daedalus Class vessels, SS Essex .  His eventual goal is to transfer aboard a new NX-Class vessel and join a deep space exploration assignment. Personality wise, Harrison is a bit laid back, reserving most excitement for the prospect of discovery.  He went out of his way to avoid assignment on Intrepid  or Ganges  class ships in order to get away from patrol or convoy duty, averse to violent situations. Engineer/Tellarite: Palka Clonnanch -A Tellarite Officer who grew up on the bustling Chara (Beta Canum Venaticorum) colonies.  While she had the opportunity to explore the colony, much of her life was on a Tellarite Space Administration base.  Her father served as a non-commissioned technician who eventually earned officer status.  She took after that engineering acumen and would apply to the TAS.  Her career advanced very slowly, however, facing headwinds from some of her more traditionally-minded instructors.  By the time she cleared the academy, she served as junior officer aboard the newer Phinda  class cruisers.  After the Coalition formed, she thought the best opportunity to advance was transferring an Earth vessel.  Clonnanch tends toward being a contrarian, argumentative as any Tellarite.  She enjoys the opportunity for greater challenge and building upon her skill set.  Tactical/Vulcan: V'kan -Former Tactical officer in the High Command.  V'kan saw logic in a hegemonic posture, considering the Andorians and Tellarites great threats.  The seemingly logical outcome of this mission would have been the invasion of Andoria planned for 2154.  He was aboard the DFC Sepok  when an Andorian fleet joined by the Earth starship Enterprise intercepted their fleet.  After T'pau ascended to first minister, the High Command was disbanded and much of the fleet mothballed.  In the months since then, V'kan took a leave of absence while determining his future path.  Although he views humans as having backwards and dangerous tendencies, they are potentially malleable.  He sought transfer as to one of the NX class vessels.  It is simply the most logical position to guide their ambitions and future mission. V'kan as impassive as any Vulcan.  The appearance of irritation that Vulcans project to most Humans has a bit of truth behind it in his case, as V'kan doesn't hold much esteem for non-Vulcans.  The cool logical exterior does not belie the quick thinking or potential viciousness in combat situations he is capable of in a tight situation.
Name you prefer to be called - Steven or 'Tele' Age (this can be ballpark if you're not comfortable with exact numbers) - 44 Roleplaying experience (brief summary, experience is not mandatory but helpful) - Started when I was 10 (D&D red box), long periods of playing, long droughts.  Multiple genres. Star Trek knowledge (knowledge isn't by any means required, not to any degree, but it is helpful) - Watched all series at least twice, most films, no expanded universe knowledge. What days and times are you available?  Please include time zone - Any day but in the window 2pm-10pm BST (UTC+1?) (10pm is hard cutoff 5 weeks out of ten as I work night shifts) What are you hoping to get out of the game? - Get back into some games, get some more sci-fi fix, stopping using my night shifts as an excuse. How would you describe yourself as a player? - Try to fit in and get on with the group, I'm the guy that creates the cleric when no-one else does.  Can be a bit quiet.  Tend to be 'good-coded'  I have a hard time playing bad guys unless I'm GMing. What traits do you like and dislike in Game Masters? - I like little nods to character backgrounds, (passing through their starting village, party meets the orphans sister that he never knew he had).  Dislike GM's that try to punish players, (Played with a GM that altered the player they attacked after the dice roll to ensure hits). What traits do you like and dislike in players? -Like team players and louder players to counteract my quietness.  Dislike power players, it's one thing to do minor min-maxing (everyone wants to survive) but wanting everything to go your way gets old fast. --------------------- Character Information (some concepts can change as necessary) Human Helmsman Older man that joined Starfleet late from a career in the Navy.  Father was an astronomer who never got a chance to go into space.  Likes space as a concept growing up with telescope images all his life but is cynical about life in general and bureaucracy in particular. Human MACO A man that joined Starfleet at the youngest possible age because of the recruitment posters, excited about it all, wants to get pictures of himself with aliens and in new places.  Wants to be the guy on the recruitment posters. Vulcan linguist Linguist, historian and archaeologist.  Attached to Starfleet to gather information for the Vulcans on new races.  Sees this assignment as a necessary evil because he believes that the humans are expanding too fast, the Vulcans are allowing this to happen too fast.  It is all too fast.  Study, evaluate, learn.  We should be studying more and expanding less.
I've been looking over the applications so far, and interest is looking pretty good.  As soon as I have enough applications to give us a good selection of candidates, I'll start sending out messages and talking to prospective players, and hopefully get a crew together.  So if you've applied and I haven't said anything yet, I'm by no means not paying attention, I'm just trying to get a good sample group
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Space Cowboy said: ... Qualities I am looking for: ... Name you prefer to be called - Mike (or whatever my alter-ego will be) Age (this can be ballpark if you're not comfortable with exact numbers) - Watched ST the Animated Series when it was new. :) Roleplaying experience (brief summary, experience is not mandatory but helpful) - GM for over 35 years Star Trek knowledge (knowledge isn't by any means required, not to any degree, but it is helpful) - Everything but the new Series. Zero exposure to new RPG system, know older systems.  What days and times are you available?  Please include time zone - Most weeknights, some weekends.  PST (GMT-7) What are you hoping to get out of the game? - Good times and some ST fan chat. How would you describe yourself as a player? - Roleplayer vs. roll player. What traits do you like and dislike in Game Masters? - Like: Good story, compelling situations, players feel like big darn heroes. Dislike: GMs who act like Tremaine.  Rules (and that include dice) are inflexible laws instead of frameworks for fun. Nothing like being the among premiere engineers of Starfleet...and because you fumble, you don't know how to program a clock on your music player.  What traits do you like and dislike in players? - Prefer teamwork vs. one god and his followers.  Just a thought: It may be better to run this as the PC's being an away team (like Prime Directive).  Unless we have a Captain who can check his ego at the turbolift...this is one of the main pain points that has broken up many ST games I have been in.   --------------------- Character Information (just a basic idea of what they are and what they are like) TBD.  I can say that I'll be trending towards human, most likely some sort of technical support (eng, sci, medical).  But I can play and am open to about anything. 
Update - While we have several applicants, I would like to have a few more before selecting candidates and working on putting the game together.  That way, our chances of having a group that works well together with a good blend of characters is much more likely.  I will leave the application process open until Midnight EST/EDT (UTC/GMT -5) on August 12, 2018.   If there is more interest, I'll select candidates and begin working on the game.  As mentioned above, it may take a week or two to get things completed and in place once the candidates are selected.  Please be sure this is a condition you can accept and be willing to work with if you are selected.  If no further interest is shown, I will wait a bit and possibly reopen the application.  Thank you for your interest
Name you prefer to be called  -  Sam Age  (this can be ballpark if you're not comfortable with exact numbers) -  40's Roleplaying experience  (brief summary, experience is not mandatory but helpful) -  D&D back in the day for a bit, then 5e for last 3 years, teach D&D  and Dr WHo RPG to new players Star Trek  knowledge  (knowledge isn't by any means required, not to any degree, but it is helpful) -  Have watched most of all series, and all movies (including Kelvin), TNG multiple times, in a household that lives IDIC ideals and attends ST cons.  What days and times are you available?  Please include time zone  -  EST, Mondays after 3pm, Wednesdays at 5pm, Sundays just about any time,  What are you hoping to get out of the game?  - fun and to experience life among the stars through role play.   How would you describe yourself as a player?  - hmmmm, I enjoy the game, I enjoy having fun, I do though take the game seriously and while enjoy laughing and doing stupid things in character that's not what I like to focus on. I have played in high RP and low RP games and prefer something in the middle. I try and stay honest and true about what my character would do, but I also like to have my character grow and change from IG experiences What traits do you like and dislike in Game Masters?  -  A GM that wants to work with players OOG to make IG flow and fun for everyone. Not a fan of rules lawyer GM's... going with the flow and allowing great moments that may bend the rules to keep the story going over saying "no, that's not allowed according to page..." (rules as a frame not as THE game) What traits do you like and dislike in players?  -  scene stealer- one that wants to be involved in everything and doesn't let others do their part for the team; players that push heavy RP moments into a certain direction and don't take the time to *listen* to their scene partners or take time OOG to make sure they understand where the RP is coming from.  And dudebro/mansplainers- I'm a woman. I'm a trekkie. I'm an RPG player... i want to be respected for all of that and not treated "special" because women are still a minority amongst online games.  . Character Information (just a basic idea of what they are and what they are like)-   I haven't thought much about this part, so would be willing to fill in on a needed position, prefer human for this era of ST 
Name you prefer to be called  - James is fine, my internet name seems to be Ryn (ren) Age  (this can be ballpark if you're not comfortable with exact numbers) - 38, ex-us navy veteran.  I was a Boatswain's Mate so ship commands are for the most part very familiar to me. Roleplaying experience  (brief summary, experience is not mandatory but helpful) - I started DnD in 1989, I have been a regional DM for the RPGA pre-WotC, I have experience in multiple game systems and enjoy collaborative storytelling. Star Trek  knowledge  I've watched Star Trek Enterprise, all the movies, and Star Trek Discovery.  I have seen episodes of all the other shows but haven't watched them in full.  I have played the Star Trek MMO a little bit. What days and times are you available?  Please include time zone  - Almsot any, except Saturdays due to my son's football games. What are you hoping to get out of the game?  - Entertainment, exploration sci-fi survival. How would you describe yourself as a player?  - I'm a thinker, and problem solver.  Many times I end up as party leader due to not being shy at all/ What traits do you like and dislike in Game Masters?  - One's that start answer's to questions with an affirmative "NO!" Before they have let me explain my position or understanding of a situation/rule. What traits do you like and dislike in players?  - Non-Team players.  I do not want to roll characters and then defend it against you super powerful combat weirdo character that can't exist in social environment. 
Hello everyone I'm pleased by the interest shown, and would like to get the game going in the near future.  At the moment, an extremely critical family emergency has taken a turn for the worse, and I'll be unavailable for a while, probably a couple of weeks.  Once that emergency has been dealt with, I'll be getting with everyone on times, days, character creation, etc.  I apologize about the delay, but this was something completely unforeseen.and unavoidable. Thank you for your interest, and I hope to still have it once the emergency has been dealt with.  Thank you