
Hello everyone, I'm looking for possible players for a Star Trek Adventures game set in the Enterprise (22nd Century) era that I'm considering running. So far, there's been some interest shown, but I would like to make sure that there is actually active, genuine interest before I decide to actually spend time and effort putting the game together and running it. I've had the experience of spending days and weeks of getting ideas together, putting together materials, and such, only to have players either never show up, or flake out after a session or two. I'd rather be sure there's actual, real interest before committing so much time for nothing. If there is sufficient interest, there will be a Discord discussion on character creation with each individual player, as well as an initial get together for meeting and becoming acquainted with your fellow players, and it will probably take a couple of weeks to get things set up and in place before the actual game itself can begin . Please be aware of this, and if the game comes to fruition, make sure its a condition you are able to accept. As an upfront warning, though I have run an STA game, I'm still learning all the ins and outs of the rules. The system isn't necessarily complex, its more about which mechanic should be used for what, and a couple of concepts that are pretty much unique to the Modiphius 2d20 system. Be prepared to be patient with me in some situations. If you have knowledge of the mechanics, and can give information and advice concerning a rough spot, that's fantastic. Positions and ranks, as well as backgrounds, will be discussed during character creation. You will not be able to just arbitrarily decide what rank you'll have, because this can become a problem. I have a game I'm running set in the 24th century, and I had applicants that were pretty much all commanders, many of which didn't make the cut. I also had nine players, seven of which had ties to/were part of either Starfleet Intelligence, Section 31, or both. Not a good concept to have for the entire ship. As a result, Starfleet Intelligence and Section 31 are both not available for play. The game will be set somewhere between February 2155 and during the Earth/Romulan War, which was from 2156-2160. It will be prior to the formation of the United Federation of Planets in 2161, so Starfleet is an organization in the United Earth governmental purview, rather than a huge and varied multispecies organization. As a result, your choice of Player Character species is somewhat limited, and non humans are exceedingly rare and unlikely to be actual members of Starfleet at this point in time . However, as there is the Interspecies Medical Exchange that allowed Dr Phlox, a Denobulan, to serve aboard the Enterprise , there is also an Interspecies Specialist Exchange, in which other species are willing to exchange information and service in various fields, such as Engineering, Science, etc. By this means, it would make sense for one, two at maximum, aliens to be aboard the ship . Being an Earth vessel in a human organization, it wouldn't make sense for the majority of positions, especially Department Heads, to be aliens. There are some distinct differences between the Enterprise Era of Star Trek , and the Original Series , and Next Generation/Deep Space Nine/Voyager eras. Most of these have to do with technology, but there are far fewer species available for play, and the shipboard positions are a little different. The following species are allowed as Player Characters ( please make note of the notations ): Human (the majority of the Player Characters will be human) Denobulan (typically through either the Interspecies Medical Exchange, or the Interspecies Specialist Exchange) Andorian (through either the IME, ISE, or by appointment with Starfleet agreement with the Andorian Imperial Guard) Tellarite (through either the IME, ISE, or by appointment with Starfleet agreement with the Tellarite Space Service) Vulcan (through appointment by the Vulcan High Command with Starfleet agreement, though also possible through the IME, ISE, or volunteer) The shipboard Department Head/Positions that are allowed are ( please make note of the notations, some of these are bound to be NPCs due to the restrictive nature of the position, as pertains to roleplaying opportunities and in the interest of keeping the group a more manageable size ): Captain First Officer (rarely an independent position in this era, instead usually a secondary position for an officer of another department, such as Science, Engineering, etc) Chief Science Officer Chief Engineering Officer Chief Armory Officer/Tactical Officer (either title is appropriate) Chief Communications/Linguistics Officer Chief Helmsman Chief Medical Officer MACO (Military Assault Command Operations) Command Officer (regardless of rank, this person is overseen by the Chief Armory/Tactical Officer. The MACOs are a different branch of the Earth military, and a starship is a Starfleet vessel) We are also going to be using the rules for Secondary Characters as well. A Secondary Character is not required, but would be helpful and appreciated if you choose to create one. The fewer NPCs I have to have running through my head, the better! Their rank, position, etc will also not be your arbitrary decision, but will be discussed on a case by case basis. The ship is an NX Class, the name to be determined during character creation. The main thrust of the campaign is one of exploration and first contact, but as is normal in Star Trek , you will occasionally be called upon for other types of missions, usually fairly brief. Most of my roleplaying groups tend to be pretty heavily roleplay focused groups. There will be action and combat, and all the other exciting things that gets that old Original Series fight music going in your head. But there is also a very prevalent opportunity for interaction and character development along the way. The day and time of the game will be discussed for what is best for everyone. I am in Eastern time (UTC -5). There is some catch up/yak time around the beginning part of the game for player interaction, so the time isn't rigid. Typically, we play about 4 hours, though sometimes its longer, sometimes its shorter. We use Discord for voice chat, and Roll20 for the actual game of course. I'm looking for people who actually want to roleplay, rather than be disruptive and obnoxious, and that want to have a great time with the game and group as a whole. Not everybody is disruptive and obnoxious, but you run into a fair amount of people who are in roleplaying venues for whatever reason, it seems. The playable species are restricted to those listed above, and their information is in the rulebooks (I can help you get access to them if necessary). Qualities I am looking for: 18+ mature individuals (This doesn't mean everything is going to be solemn and stuffy by any means, it has mostly to do with language, content, etc) Knowledge of Star Trek and the Star Trek Adventures game is useful and helpful, but by no means required . The number one thing I'm looking for is players to have fun with. The knowledge is a perk, but not a requirement NO min/maxers - If you're the type of player that builds their character around which numbers are best and "optimized" for your character, this isn't the game for you. Despite the rigorous entrance exams, psychological evaluations and such for Starfleet officers, they're not perfect people, and often have at least one, if not several, flaws, weaknesses, drawbacks, etc. I'd much rather you play an engaging and interesting character than be an "I can do everything and am perfect" type of character, and I'm sure everyone else would as well! People that understand that everyone will have their turn, and that do not talk over everyone else, try to insert their character into every scene being roleplayed, and do not try to make the game about their character, rather than the group as a whole. If you're that starved for attention, this is not the game for you. Be adult, be nice, and play well with others. People that are passionate about roleplaying believable and realistic characters within the framework of the setting of the game. I can't tell you how many times I've had some crazy assed concept tossed at me, and after about twenty Tylenol shake my head and say no. Playing a unique and interesting character doesn't mean coming up with the most outlandish asshat you can conceive. If you want to play an "unusual and interesting" character, take a serious and realistic approach by taking something and tweaking a couple of details. For example, an Andorian that prefers diplomacy to combat, rather than be like most of their people and be more than ready to fight at the drop of a hat. People with a sense of humor and who enjoy interacting with your fellow players as both players and characters. People who are actually going to be team players, and not a bunch of "I want to go do my own thing" types. This also means no psychotic, evil, self serving, or any other negative trait like these. No random murder or kills for no reason whatsoever, no constantly trying to backstab and disrupt the group, etc NO rules lawyers. I usually know the rules of any given system I'm playing pretty well, but I run games with enjoyment and fun being the trump card. I'm still learning this system as I said earlier, so I'll have to take a moment to double check things occasionally. This means if there's a rule that bogs down the roleplay, or that someone wants to argue for an hour about, I tend to make an on the spot ruling. I believe in the Rule of Fun, rather than the Rules As Written rigid gameplay style. If I like I the way a rule works, I keep it. If it works well for our group, I keep it. If its a bigger pain in the ass than it needs to be, detracts from everyone's enjoyment, or simply doesn't make sense in a given situation, I alter it or drop it. If something does come up that you feel should have been handled differently, or a call on a rule should have been something else, discuss it with me after the game, not during it . If I made a mistake, we'll fix it and be aware of it for future events. I'm a pretty open GM, but I like to think I'm a pretty fair one as well. I want everyone that plays with me to have fun, to have a great time, and even make some friends out of the deal if possible. If, for whatever reason, the game isn't fun, or there's an issue or problem I need to attend to, tell me. Sure, I like being told about how good the game is, or that tonight's session was a really fun romp, etc like anybody else. But if there's something wrong, or negative, tell me about it , that way I can take steps to fix it. I can't fix what I don't know is a problem. I prefer communication between my players and I. At any rate, I know that's pretty long, but if it sounds like something you'd enjoy, drop me a line and we'll see what we can do! Sorry for the wall of text, but I think its better to get this stuff out in the open at the beginning. If you'll just fill out the simple questionnaire below, and either post it here or send it to me in a direct message, that'd be wonderful. You don't have to answer questions exhaustively, just enough to give me an idea, and the same goes for possible character idea. It doesn't have to be fully fleshed out, or highly detailed, just a very brief overview of their species (if applicable), area of training, that sort of thing. Thank you Please provide the following information Name you prefer to be called - Age (this can be ballpark if you're not comfortable with exact numbers) - Roleplaying experience (brief summary, experience is not mandatory but helpful) - Star Trek knowledge (knowledge isn't by any means required, not to any degree, but it is helpful) - What days and times are you available? Please include time zone - What are you hoping to get out of the game? - How would you describe yourself as a player? - What traits do you like and dislike in Game Masters? - What traits do you like and dislike in players? - --------------------- Character Information (just a basic idea of what they are and what they are like)