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Using Independent Dynamic Lighting and Boundary Layers

Right now I can only find a way to make token boundary lines be tied directly to the dynamic lighting shape layer. I'd love the option to use a separate layer to create boundaries that aren't light-restricted, as well as expose more visible map area with a separately controlled boundary. Is that possible in Roll20?
1534200665
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Your only options for controlling movement are Dynamic Light boundaries. If you want to have areas of the map remain hidden, your only real option is obscuring with Fog of War.
Thanks Keith. I posted a feature request.
One workaround a lot of us use is this: Create an invisible token, this will be your light source. Make it visible to all players, and emit light as desired. Give it sight of its own. Place it on the other side of the dynamic lighting boundary. Players will be able to see everything lit by it, but will not be able to move their tokens into that area.