Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

[Help] Curse of Strahd - wish to prevent names appearing on Tokens and in Turn Tracker

Greetings I'm aware there's a few (historical) posts regarding this -- I've followed the "solutions" in most of them, but I fear they are out of date, or I'm missing something, or they simply no longer work and would like some assistance.  PROBLEM: Purchased Curse of Strahd official module on roll20. The tokens all have nameplates turned on AND have the "Name" field completed in the token's individual settings. I want nameplates off, and even with nameplates off the "Name" still shows in the turn tracker, spoilering the specific creature the players are encountering. I would like that cleared out (or turned off). However there are like 2400 premade tokens. SOLUTION ATTEMPT: In the game's default settings I turned off "show nameplate" - then in game, in experimental options, I selected to apply that default option to alle xisting game elements. It took like 30 mins or something... and didn't work! When i drag a new token out from the journal the nameplate is still showing. Plus even if I manually toggle the nameplate off, the "Name" field is still populated and shows in the turn tracker. QUESTION: Is there any way I can turn off nameplates and name in turn tracker for all existing monsters/npcs? Many thanks
1538056428
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I don't think there are any satisfactory solutions to what you are seeking to do. Some thoughts spring to mind, none of them great: 1) Rename tokens with code names. Time consuming. 2) Use the Bump script to move the token to the GM layer, where it is invisible to players on the Turn Tracker. It is also invisible on the board. 3) Add their initiative as custom items on the tracker instead of using their tokens. Cumbersome . I don't know if there is an API that will add a custom item, as per #3, but if so, you might be able to write a universal token macro to send an anonymous Turn Tracker item using the selected token's initiative modifier. Or perhaps the same could be done even without being a token action by building it as a generic macro that uses @{target} to get its value.
1538056948

Edited 1538056961
Thanks Keith, I'm not opposed to some scripting. I'm a developer, so I'd rather spend hours working on a script than hours manually fudging the solution. I may just have to look into the scripting API and see if I can't write my own code that will do the heavy lifting for me. Very much still open to suggestions though!
1538066597

Edited 1538066640
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Caveat: I am not a programmer, at least in JS, but you might be able to find usable code in: Script:Initiative Tracker: <a href="https://wiki.roll20.net/Script:Initiative_Tracker" rel="nofollow">https://wiki.roll20.net/Script:Initiative_Tracker</a> Script: TrackerJacker: <a href="https://wiki.roll20.net/Script:TrackerJacker" rel="nofollow">https://wiki.roll20.net/Script:TrackerJacker</a> Script: GroupInitiative: <a href="https://wiki.roll20.net/Script:Group_Initiative" rel="nofollow">https://wiki.roll20.net/Script:Group_Initiative</a> One of them might even have the code you are looking for, ready to go. Keep in mind that the wiki page was an experiment at an index and is horribly out of date, but you should be able to use it to track down the github repositories.
1538067020

Edited 1538067118
Kirsty
Pro
Sheet Author
James, the script Aura/Tint Health Color &nbsp;will allow you to set if names are visible and who is able to see them (gm only vs. players) on the tokens. It is available in the drop down list for the one-click install. If you don't want the rest of the functionality of the script, you can just set everything else to 0 or off. Edit: It's my understanding that if only the GM can see the names of the creatures, the turn tracker will not display those names to the players, even if the gm can see them.
@Kirsty - excellent news. I'll try that tonight!
1538067848
Kirsty
Pro
Sheet Author
I just tested it. If you have the nameplates set to visible by GM only, then all the players will see is a token in the turn order.&nbsp;
1538068101
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Can't believe I didn't think to check that, but of course that's how it works. Token-mod will also make these changes. Thanks, Kirsty!
Aura/Tint script worked like a charm. Thanks guys.
1538073230
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Are we good to call this thread resolved, James? If so I'll get a mod to do it.
1538073252
Kirsty
Pro
Sheet Author
@James, I'm glad you got it working! @kiethcurtis, TokenMod will do the same thing, but you have to select the tokens on each map. Aura/Tint changes every token (on the token layer) for all of your maps at the same time. It's great for doing mass change like this. :)