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Issue modifying OGL sheet

September 30 (6 years ago)

Ok so I am trying to modify the OGL sheet I would like to use the in-game sheet for our Esper Genesis game, the only real difference is 5 skills, they use the same stat so I just pulled the HTML from Github and in Notepad++ I did a Find/Replace. I didn't change the CSS styling, so that was a copy/paste.

In Game

The Preview

Any pointers appreciated


September 30 (6 years ago)

Edited September 30 (6 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

You need the translation file too. It tells what to show in each place you now have red text.

The "data-i18n" things in the html is the thing that governs how this works. If you whach the text somwhere in your sheet, you need to actually change this in the respective "data-i18n" tag in the translation.json file. You can read more about the language/translation thing here.

September 30 (6 years ago)

ahhhhh lol, one day I swear one of my posts on the forum will not be some stupid oversight.

September 30 (6 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

It's a common thing to miss first time around, especially as all sheets don't have them.

Did the very same while editing my second sheet a year ago.

September 30 (6 years ago)

Since I have your attention, I would also like to make an Ultramodern5 sheet, its also a 5e based system but it has 21 skills vs 5e's 18 how hard would it be to add the additional skills?

September 30 (6 years ago)
GiGs
Pro
Sheet Author
API Scripter

It'll be very easy to add the skills. It will change the size of the skill box, which might make things not line up properly, but that shouldnt be a major issue.

You can just copy one of the skill rows and paste it three times, then change the attribute names and labels.

October 01 (6 years ago)
Jakob
Sheet Author
API Scripter

G G said:

It'll be very easy to add the skills. It will change the size of the skill box, which might make things not line up properly, but that shouldnt be a major issue.

You can just copy one of the skill rows and paste it three times, then change the attribute names and labels.

I assume they would also have to add/change the extra skills to the sheet workers in some places.