So, I'm in need of some GM practice, and in this essence, I wanted to make a long lasting campaign in Mutants and Masterminds in the near future. Problem is, I haven't GMed the system in many, many months, perhaps even years, so in order to practice, I wanted to run the group through Emerald City Knights, a 5 chapter campaign that is around power level 10. It's a pre-written campaign, the only one 3rd Ed has right now (I think, I could be wrong). Having read through it, I think this can work really well as it is very, very entertaining. What do you need to know/do? If you're interested, here's a bit of info on the setting: Emerald City is a rather sleepy city on the North West Pacific coast, a neighbour of Portland, Seattle and Tacoma. It's near the Atlas Mountain range, with Mt. Forge to its north, and Mt. Stanley to its south. While originally focussing on fishing and lumber, a recent tech boom has made Emerald City one of the most profitable cities in the world, home to MarsTech Industries, Brande Management and USNet. The City is practically devoid of crime, so most heroes who arrive rarely stay; too little business, as it were. The city does indeed have a connection to the Wizard of Oz. Some embrace it, others shun it. More details on the city can be given during character creation. Speaking of, I'd like to have the group make their characters together. While I'm not one for 'group synergy' (I prefer the players to play what they want rather than forcing them to take a kind of role, especially since there might be people who don't want to play specific parts) but it would be nice to bounce ideas off of each other. As a heads up, I'll be banning the powers Nemesis and Nullify. Nullify since it's actually remarkably OP by itself, and Nemesis because the power is rather complicated and will require me to fill out a character sheet for each and every major bad guy, and that's not too fun after a while :( One other thing to consider is that I am looking for folks who are more focussed on the roleplay, and as such, you may want to consider why your character would live in Emerald City, especially if they're been a Superhero for a while before the campaign's beginnings. When will this take place? I operate on a GMT time, and my work is shift based; I will never know what time my shifts will be in the future until half way through the week, and even then, they are subject to change. In this respect, I'd rather not do anything during the week, as I would not wish to cancel sessions or cut them short because of a sudden change at work. Fridays and Saturdays will typically be the best days for me, between 9 and 10 in the evening as a start time. It can be earlier in the day if it's a Saturday or a Sunday, but the game may have a break during that time while I go have dinner (dinner is a bit weird, time wise in my family), and said break could be as short as 10 minutes or as long as an hour. If it is to be during the week, I will have to start at 10 pm GMT and then we have to play it by ear at that point. If I have an early shift, it'll be either cancelled or go no later than 1:00 am. if it's a late shift, it can go on for as long as I can, and then there will likely be times in between that. At this point in time, I am aiming for Saturdays, from 10pm GMT onwards , This time may be changed to accommodate folks, but right now, this is what I have that's 'ok'. How does this go? I like to play things in a very RP focussed method, so, the longer, more detailed actions the better. As a rule, I don't exactly say no, and if a player wishes to do something destructive, silly or both, I will let it happen, but I will be applying logical consequences to that action. Maps will be used mainly for combat. Anything that doesn't require that sort of detail will be done primarily with word of mouth, though this can change too. The game is power level 10, and I will need no less than 6 players, and no more than 8. As an idea, Power level 10 is the average city guardian level of heroing. Below that, at around about 8 or 9, can be considered that level too, while power level 6 or 7 is more or less the Street level of heroing, and the cusp of superhuman and regular human. We'll be using Roll20's communication system and If you're interested, please send me a private message, and if you have any questions that bar you from wanting to join just yet, either post them here, or send me a PM. Extra things I'm not an expert on the use of Roll20, so please bear with me should it all go awry, and if you have any tokens you would like me to use, then tell me, and I can work it out (either, I can give you contact details so you can send me the file, send me a link to download the file, or send me a link to a picture, and I can make the token from there.)