Campaign Beginning was Jan 2017 TIME: 1PM - 4 PM EST Sundays every week (Liberal attendance policy) Game: D&D 3.5 RSRD (modified) Frequency: Weekly with a forgiving attendance policy. We play every Sunday afternoon at 1 PM EST for three hours. We are pretty strict about an end time so ask people to be as punctual as possible to start. Current Roster: We have several players who are on semi-permanent hiatus. Because of this it might look like there are more players than there are. We regularly get 4 players sometimes 5 to play each game, and would like more to show up each session. Player requirements are: Must have voice through Discord Must be inclusive of all ages, genders, sexual orientations. Must be an adult (18+) Must not be a gamer-gater, fascist, transphobe, homophobe, misogynist or jerk. Must be OK with the X-card Must be OK with mature themes including sex & sexuality (this is not a sex or romance game, but those topics do tend to come up) The focus of this game is story, characters, plot with occasional bouts of strategy & tactics combat. This game is based in a very old campaign milieu I've been developing my entire life; the legends and lore you hear about in the game frequently reflects the actions of past player characters. I take a sandbox approach, allowing players to guide the story with little to no railroading. The goal is to create a story collaboratively using the familiarity of D&D 3.5 instead of using story game mechanics such as Dungeon World, etc. A lot of folks don't know those systems and D&D 3.5 is more familiar to them. The basic concept of this campaign is that the players are mercenaries who were originally hired for a job and then became friends/allies. (This group is typically a lot more mercenary than my Thursday night group). . Every player begins as a mercenary who gets hired on to the company (party) and that provides means and motivation to stay together. The character begins at equal level to the rest of the party (they are all at level 9 now). There is a worldwide network of mercenary guilds to help provide jobs for needy mercenaries. The group has been involved with a Caravan to Palmyra, an Arabian style city, they have discovered drug caches used by the Hashashim (and fenced the drugs), they have taken to the sea on a privateer vessel and discovered a forgotten island where ancient Bardic magic was hidden. They have transported lizard people to another land mass, worked to defeat a siege on a big city, and hunted down humanoids for money. They are currently in the mountains of Northern T'yang seeking all of the ancient Caches of the General Han which have been lost to history. About the DM: I've been playing D&D since I was 8, and I'm 51 now. I am a game designer and writer - you may have heard about Changeling The Dreaming or Wraith the Oblivion? I co-wrote and co-designed those games. I am playing D&D because it is a game for which I can readily find players. Thank you for your interest and I look forward to chatting with you about your possible participation! <a href="https://app.roll20.net/lfg/listing/133688/its-a-living-not-dying" rel="nofollow">https://app.roll20.net/lfg/listing/133688/its-a-living-not-dying</a> You play freelance members of the Mercenary's Guild in the medieval / renaissance fantasy city of Blacpool. You are unattached to any one company. You are permitted to take jobs as you wish. The Job Board is a big peg board which has multiple tiles on it. The tiles all correspond to a specific task / job. The mercenary completes the task, gets paid, and goes on to the next job. Easy right? Unfortunately, it's not always that simple, especially in Blacpool which is a melting pot of all cultures. It's always interesting what is going on beneath the streets, in the shadows, on the rooftops. Still, an adventurer worth their salt can make their fortune and retire to the country, as long as they don't die. It's a living!