
Ewen Abalain, Warlock 3
Medium Humanoid (Half-Elf), Neutral
Armour Class 14 Shielded, (Mastercrafted Leathern Jacket; DR 4)
Wounds 14 Vigour 21 (3d8+3)
Speed 30 ft.
Proficiency +2 Inspiration Yes
STR 8 (-1), DEX 14 (+2), CON 12 (+1), INT 14
(+2), WIS
11 (+0), CHA 18 (+4)
Saving Throws Wis +2, Cha +6
Skills Acrobatics +2, Animal Handling +0, *Arcana +4, Athletics -1,
*Deception +6, History +2, Insight +0, Intimidation +4, *Investigation +4,
Medicine +0, *Nature +4, *Perception +2, Performance +4, Persuasion +4, Religion +2, Sleight
of Hand +2, Stealth +2, *Survival +2
Senses Passive Perception 12
Languages Brittonic, Anglo-Saxon, Goidelic Class Features
Otherworldly Patron
You have struck a bargain with an otherworldly being.
The Hexblade
Expanded Spell List
Additional spells are added to the warlock spell list for you.
Hexblade’s Curse
Once per short rest, as a bonus action, choose one creature you can see
within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you
are incapacitated). Against the cursed target, you gain a 2 bonus
to damage rolls, score a critical hit on a roll of 19 or 20, and you regain +6 HP if it dies.
Hex Warrior
You gain proficiency with medium armor, shields, and martial weapons.
Whenever you finish a long rest, you can touch one weapon that you are proficient
with and that lacks the two-handed property (or any of your pact weapons). With
that weapon, you can use your CHA modifier for the attack and damage rolls
until you finish your next long rest.
Eldritch Invocations
You learn fragments of forbidden knowledge that imbue you with an abiding
magical ability.
· Improved Pact Weapon: You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to these rolls . Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
·
Mask of Many Faces : You can cast disguise
self at will, without expending a spell slot.
Pact Magic
You can cast known warlock spells using CHA as your spellcasting modifier
(Spell DC 14 , Spell Attack +6 ).
You can use an arcane focus as a spellcasting focus. Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
Pact of the Blade
You can use your action to create a
pact weapon in your empty hand. You can choose the form that this melee
weapon takes each time you create it (see the Weapons
section for weapon options). You are proficient with it while you wield
it. This weapon counts as magical for the purpose of overcoming
resistance and immunity to nonmagical attack s and damage.
Your pact weapon disappears if it is more than 5 feet away from you
for 1 minute or more. It also disappears if you use this feature again,
if you dismiss the weapon (no action required), o r if you die.
You can transform one magic weapon into your pact weapon by
performing a special ritual while you hold the weapon. You perform the
ritual over the course of 1 hour, which can be done during a short rest.
You can then dismiss the weapon, shunting it into an extradimensional
space, and it appears whenever you create your pact weapon thereafter.
You can’t affect an artifact or a sentient weapon in this way. The
weapon ceases being your pact weapon if you die, if you perform the
1-hour ritual on a different weapon, or if you use a 1-hour ritual to
break your bond to it. The weapon appears at your feet if it is in the
extradimensional space when the bond breaks.
Racial Trait (Half-Elf)
Darkvision: You can see in
darkness (shades of gray) up to 60 ft. Fey Ancestry: You have
advantage on saving throws against being charmed, and magic can’t put you
to sleep. Skill Versatility: You gain
proficiency in two skills of your choice. (Survival & Perception)
Feats
Actor: You gain +1 CHA, you have advantage on Deception and
Performance checks when trying to pass yourself off as a different person, and
you can mimic the speech of another person or the sounds made by other
creatures that you have heard (for at least 1 minute).
Actions
ATTACK
RANGE
HIT/DC
DAMAGE
NOTE
Hunter's Bow
80 (320)
+4
1d6+2
Simple, Ammunition, Range, Two-Handed, Piercing
Seax
20 (60)
+4
1d4+2
Simple, Finesse, Light, Thrown, Piercing
Toirneoir
(Sweord)*
---
+7
2d4+5 (1d6+1d4+5)
Martial, Versatile, Slashing
Spells
NAME
TIME
RANGE
HIT/DC
EFFECT
NOTES
Toll the Dead*
1A
60
Wis 14
1d8/1d12 (Necrotic)
V/S
Prestidigitation*
1A
10
---
Utility
D: 1h, V/S
Armor of Agathys
1A
Self
---
5 (Cold)
D: 1h, V/S/M
Charm Person
1A
30
Wis
14
*
D: 1h, V/S
Shield
1R
Self
---
Warding
D: 1R, V/S
Hold Person 1R 60 Wis 14 * D: 1R, V/S/M
Background: Haunted One
Origin Exile Trait I expect
danger around every corner. I refuse to become a victim, and I will not allow
others to be victimized.
Ideal I have a dark calling the puts me above the law.
Bond I keep my thoughts and discoveries in a journal. My journal is
my legacy.
Flaw I talk to spirits no one else can see.
Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable
horror and that you are no stranger to darkness. Though they might fear you,
commoners will extend you every courtesy and do their utmost to help you.
Unless you have shown yourself to be a danger to them, they will even take up
arms to fight alongside you, should you find yourself facing an enemy alone.
Harrowing Event
You were born under a dark star. You can feel it watching you, coldly and
distantly. Sometimes it beckons you in the dead of night.
Appearance
Equipment
Mundane
Backpack Bedroll Mess
Kit Mummified
Raven’s Claw Rope
(50 ft) Tinderbox Torch
(5) Waterskin
Armour
Leathern Warriors Jacket Wooden
Shield
Consumable
20
Arrows Trail
Rations (10 days)
Currency