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Show Us Your Game!

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Edited 1409138716
Ill be starting a black crusade campaign, the introduction round will be playing "Broken Chains", a published introduction adventure. Waiting for the fifth guy to come back from holydays i had some time to build the "Chains of Judgement", the prison ship they'll start on which was 200 years drifting in the warp when a daemon-host caused a prisoner uprising and killed the inquisitor on the ship when he was bound again and forced the interrogator leading the ship to get his most trusted guys into stasis cascets, as well as the most dangerous prisoners. The rest became feral cannibals during the two centuries. Its my first game as GM and so i just searched together some map parts to build the ship of and some decoration... I mapped the parts where interaction will happen and narratively there'll be the hundreds of corridors and decks which are to some degree wrecked, open to vacuum, leaking with plasma and stuff as the ship is 200 years uncontrolled in the warp. That will be the starting page with stasis cascets, a medicae deck and the laboratory where their weapons are stored and supposed to be examined. Following the top corridor trough several other decks for hundreds of metres then comes the prison holds with the watch station in the middle and cross beams below. Down it goes to the bilges and top to the sanctum station, a passage which key is in the bilges as they maybe learn in the tower. Thats the sewers part of the ships bilges, to the left theres a room where they meet a nurgle daemon which has his lair there, containing the corpse with the key. The sanctum station, without key there'll be a lot of bullets from the turrets. Behind the gate is a ambush of the interrogators acolythes who woke up roughly the same time as the heretics and learned of their advance trough the remaining ships systems and thus threw some scrap and junk together to form makeshift cover. The domain of the carrions, to the left there's the fighting pit and one of the corridors to the top will lead to the throne room. One to the right to 'the' hallway. Throne room with piles of shiny bits and broken tech. The carrion queen on her makeshift throne of even more scrap and broken tech. The fighting pit, guess ill threw some junk in if the heretics really let themselves be commanded into a pit fight to prove their worthyness in the eyes of the queen. The hallway, to the top comes a vault door to the armory in which the daemon is bound who will whisper the code into the heretics mind. He didnt want to let the carrion come into his prison as they are pretty feral and uncivilisized. To the bottom comes a ascend to the gundeck. The armory. In the middle is the daemon-host still bound by chains and wards represented by the runic circles. Here i first found the floor with many premade modules i used from then on, and i came to love the design so much ill use it for starships from now on pretty much. This is the gun deck, pretty large and full of murder servitors as well as a alpha acolyte team thats in the command station to the top right trying to get the servitors under their control. And finally the bridge. Here the endfight will take place with lots of acolytes and the interrogator himself. After this they'll have to steer the ship into the screaming vortex, either with help of the daemon-host or by the heretek they got with them. And from there their adventures may continue...
1411094439
Surok
Roll20 Production Team
From our last session. <a href="https://app.roll20.net/forum/post/819976/campaign-history#post-1023995" rel="nofollow">https://app.roll20.net/forum/post/819976/campaign-history#post-1023995</a>
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Edited 1411128302
Our Stars Without Number "OrionArm: 5440" Zarso Subsector (Sunday Afternoons EDT) Map: (The game was set up entirely using Traveller 5, but using SWN in a very fluffy Narrative, as T5 is a real bulletstopper of a tome.) Our Star Trek (TOS Crew Movies, "Wrath of Khan Era" Map) "USS Nevada / Caprica Sector" - [Still Recruiting for this, some slight interest so far, I am guessing because it's not Numenera, 5e, 3.5 or Savage worlds] Sunday Evenings 6PM-10 PM EDT) <a href="https://app.roll20.net/lfg/listing/17238/uss-nevad" rel="nofollow">https://app.roll20.net/lfg/listing/17238/uss-nevad</a>... Map: Landing Screen, for the Above Star Trek Campaign-to-Be: Our D&D 5 E "The Lost Kingdom" (Wednesday Evenings EDT) Map: Top map was done with Traveller 5, and Travellermap.com, run using Stars Without Number. Middle map "Caprica Sector" was done with Paintshop pro, based on the Eagle Nebula, heavily modified. Using Last Unicorn Original Series Trek RPG. I have writeups for each dot which is a system. I also have 10 more sectors like thast. I used to run that game offline 2001-2003, and also on OpenRPG in 2006. 3rd pic is my landing screen for Star Trek: USS Nevada. Done over a period of about a solid week, using height level maps, terrain generation, and digital art software nobody has ever heard of. That's the main thing I do most days, is art like that. Bottom Map was done using Campaign Cartographer 3, and Rich Baker's World Builder's Guidebook, to get the basic continent, then I took part of that, used it as a transparent overlay inside Hexographer. That map is scaled at 24 miles per hex. See you all on Roll20.
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Edited 1411180178
Kevin
Pro
Sheet Author
API Scripter
To Live & Die In Flanaess, our Dungeons & Dragons 5E campaign using 1E T1-4 Temple of Elemental Evil set in the world of Oerth (Greyhawk).
Here is my old-school map of Carth. Once I have time, I may add color :) This is the character handout in a scroll-case. The milieu is richer than simple maps of course. The game is in the imaginations of the players.
I enjoy old school hand-drawn maps.
1411240507
Gen Kitty
Forum Champion
Kevin said: To Live & Die In Flanaess, our Dungeons & Dragons 5E campaign using 1E T1-4 Temple of Elemental Evil set in the world of Oerth (Greyhawk). Wow, I really like that between sessions page!
1411241557
Gen Kitty
Forum Champion
I don't have any scenery for my upcoming game available yet, so instead I present my Between Sessions Clubhouse. Players can hang out here to work on and test macros.
A world in progress for our 3.5 campaign, using Hexographer. Not much to look at, but it works.
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Edited 1411526209
The 'Green Room' for the Players in my new 5e D&D Starter Set game. The Practice Dummies are so the Players can play with, and get used to, how macros work in my game; I include a Targeting component. *EDIT* Inspired by the great work here I have re-vamped my Splash page...
This is a single level of a 6 level castle I made for my game. I like maps.
Our Shadowrun players have run across the scene of some violence done to refugees on the edge of the Everglades. There's still quite a bit hidden on the GM layer.
Without the interface. :)
This page has really inspired me to work on my art for my CoNTINUUM game.
I hate (read envy) all of you with artistic ability..... so pretty
just takes practice and time to do it.
I'm interested in maybe doing some maps for people for a small fee, in exchange for some stuff. Anyone interested?
Here is a battle I'm setting up for my DnD 4e game, its a tower with multiple levels, but still in relation to each other instead on differnt sections of the map.. I got the inspiration for this from an old Sega Genesis game.
Tuck S. said: I'm interested in maybe doing some maps for people for a small fee, in exchange for some stuff. Anyone interested? What kind of stuff are we talking about here?
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Edited 1412832282
If you look at my post above, you'll see the quality of my maps. If that's the kind of thing you're looking for... I could do a map of a building, or maybe a region map... What would you offer in exchange? (It would be helpful if you could sketch out a rough map of what you want, no matter how simple. then I can base my map off that) I should note that the castle I made took about 2 weeks of work, over about 6 weeks of part time. So whatever you're thinking of in exchange, make it similar to that kind of effort / cost)
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Edited 1413576657
Tom
Plus
Sheet Author
My new splash page. Figured after a year it was due for a refresh.
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Edited 1413980102
Will
Pro
Here are some screenshots from my 4E campaign. The screenshots were all taken after the party had cleared out the nasties, so there are no monsters present unfortunately. The group's waiting room: 100% zoom One of the early camp encounters: 60% zoom Another camp encounter: 80% zoom The party's home town: 20%zoom Their first dungeon: 20% zoom Second Floor: 10% zoom Third Floor: 10% zoom The Trades District of the City of Athkatla in Amn (Forgotten Realms): 10% zoom Took me hours to make this map, and I think we used it in game for maybe 30 mins total &gt;.&lt; The above map was created by putting the following image as a GM overlay, then painstakingly laying the graphics piece by piece: I just want to thank all of you token/ map artists out there who make such wonderful content. Your hard work makes it possible for a very inartistic person like me to create the maps I need. Keep up the good work!
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Edited 1413989619
Paul S.
Sheet Author
API Scripter
A map I made from Hoard of the Dragon Queen. A few areas where I got sloppy in this map ... but I was running out of RAM with all the layers. This is before finishing touches/decorations added in roll20. This is at 10% zoom
That's very nice. I like the soft edges. And the stairs.
From my side of the game! Map, check. Skype check. Roll20 screen. check. Giant cup of tea check.
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Edited 1414038034
Our campaign is just over a month old and already has 8 episodes of a video podcast that keeps getting better and has no end in sight. Read more here :) <a href="http://www.robjyayac.com/podcast.html" rel="nofollow">http://www.robjyayac.com/podcast.html</a>
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Edited 1414769810
Recently made a map for a friends campaign that ended up being a bit larger then expected (200x200) - it was designed to be played at 100% - here is a (few) of the pieces you can see when doing 10% - to my fellow map builders, have any of you experimented with really large maps before? Its pretty much just one side of the large structure - designed for Warhammer40k (if the aquilas did not tip you off) - had a lot of fun making it, took about 3-4 hours, with a few breaks in between for brain storming what ought to be in all the rooms - the text I left behind in the GM layer to aid in describing the area you are in to better help create the "vibe" - ended up using dynamic lighting even if it was not my original intent - it really made the tight corners a lot of fun. Anyway - my next project is going to be trying a 400x400 map where the players will be taking part in the siege of a hivecity (only war) - trying to climb over a massive city wall to get into the warzone proper all the while using the terrain to their advantage, anyone ever tried something like that? (Also the splash art in here is amazing, I have got to try that out later) Cheers.
Might be a little late to the party but here's a couple things I've been working with in my latest campaigns: First of all my latest experiment for a upcoming dungeon crawl: A dogsled chase scene where the players raced down these lanes with various obstacles: My overworld map: And of course the player's trusty Adventurer's Handbook!:
so I opened this topic and watched as my scrollbar shrank from all the images being loaded.