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Pseudo animation using Roll Tables.

So I am playing d20 modern game, though this could be designed theoretically to work with anything, and want to use the roll tables to imitate basic animation using macros. So I was wondering if anyone would know or have built a way to reference the states of a token attached to a character sheet with a slight time delay. I don't think this should be to hard since all the stuff is there just not tied together yet.
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The Aaron
Pro
API Scripter
I have part of a script written for this, but very little time to work on it at the moment. There are a few caveats to consider when writing this: Images used as Roll Table Images must be in a user library, not the Marketplace (download and upload marketplace images to use them.) the currentside property of a graphic doesn’t change the imgsrc, you must change it manually yourself. 
I specificly designed the graphics to be picture changes already within the correct position, additionally I do all the work with gimp so I have all the pictures on my uploads. Therefore I just need the tie in text built in from the API to accomplish this task.
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Edited 1544701304
The Aaron
Pro
API Scripter
Not sure if you saw this yet, but possibly of interest:&nbsp; <a href="https://app.roll20.net/forum/permalink/7034258/" rel="nofollow">https://app.roll20.net/forum/permalink/7034258/</a>
I build lots of animations in my games using rollable tables. They're great.&nbsp; The images should be square and I try to keep the frames less than 200k each so they have a chance to load before you move to the next one.&nbsp; I built a roulette wheel that can bounce a ball around believably (enough) and stop at a random number using The Aaron's scripts and funny maths.&nbsp;