Hello! First post, so obligatory apology if I've put this in the wrong place or missed a previous answer when searching. I'm running a D&D 3.5 game and finding roll20 generally excellent; combat has rarely run smoother at my table. I have a typical set up for mooks: a bunch of journal characters representing the default monster, with a bunch of attributes/macros, which I can use to dump a horde of goblins in at any point. The health bar of each token is not linked to the character sheet. So far, so good. I want to randomise the health bar of each token . Currently, each token gets the average hitpoint roll by default (e.g. if the monster has 1d8 hit dice, each token by default has 4 hit points). Ideally this is how this would work: in the sheet I specify hit dice (e.g. 1d4+2, or 2d6). Each time I drop that character sheet onto the table, those dice are rolled and the output is set to the current/max HP for the red bar, which is then unlinked from the character sheet. Maybe that's a big ask - this is only a minor bottleneck for me, but I figure it's worth seeing if anyone has solved this before or knows how to proceed. I don't currently have access to the API, but am considering it. Cheers!