Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Personal Player Layer (Great for invisibility or hidden effects)

Currently there is only the Map, Token, and GM layer. But what happens when your players want to go invisible? Send the token to the GM layer? but then the player can't see the token. Solution? Player layer visible to only a specific player and GM. When you add a player to your game they get their very own personal layer that the GM can select to send tokens to. Effectively making it Map, Token, GM and (Player name) Layer, (OtherPlayer name) Layer, and (YetAnotherPlayer name) Layer... and so on for each player added to the game. Preferably an optional preference for games that have just too many players to keep track of easily.
+1
Better solution, because that would be difficult to keep track of layers in games with 4+ players, I think, would be to have an option on tokens in addition to the "Controlled By" and other options, would be "Visible To." You could have it a GM-Only editable option, and of course it would still be visible to the GM, so that way the same effect is accomplished, without having to create huge amounts of new layers.
Clockwerk said: Better solution, because that would be difficult to keep track of layers in games with 4+ players, I think, would be to have an option on tokens in addition to the "Controlled By" and other options, would be "Visible To." You could have it a GM-Only editable option, and of course it would still be visible to the GM, so that way the same effect is accomplished, without having to create huge amounts of new layers. ^ This. Adding layers would be great but I have gotten the impression that it would increase the needed computing power significantly so it would be a lot better to just have more control over the tokens. Also this would enable eg. two player to see one token but the layer solution would not.
I have an alternate solution, that might work..... What if you had a multi-sided token with one side being a transparent image? you would have to keep track of where you left your token, although the gm could find it with the turn tracker if it had a turn assigned, but if you click on its square you will get the rotation and resizing handles, etc so you can see where it is. Or if you had an aura only the player and gm could see, that would provide a location for them to click..... If you didnt want others to know where the token was, you would have to turn off the nameplate, bar visibility, etc for the token, but it could work.
1395379040
Lithl
Pro
Sheet Author
API Scripter
Roger A. said: I have an alternate solution, that might work..... What if you had a multi-sided token with one side being a transparent image? you would have to keep track of where you left your token, although the gm could find it with the turn tracker if it had a turn assigned, but if you click on its square you will get the rotation and resizing handles, etc so you can see where it is. Or if you had an aura only the player and gm could see, that would provide a location for them to click..... If you didnt want others to know where the token was, you would have to turn off the nameplate, bar visibility, etc for the token, but it could work. That's not bad, actually. If the token is emitting light (that isn't seen by the other players), that would also help the player keep track of the invisible token.
That is actually pretty innovative workaround and it should work pretty well.
1395399987

Edited 1395400014
Gauss
Forum Champion
I like the transparent token idea also. As a sidenote, in Pathfinder, when a person (the token) is invisible light is still visible (don't carry a light source while invisible).
You could use an aura that is only visible to the controlling player too to help them keep track of their token.