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[LF GM] [oWoD] [Text-based] Starting as mortals?

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Edited 1546962239
Hello. I'd be dying to find a GM (and a couple of players) willing to play an oWoD game in which we start as mortals unaware of the supernatural and slowly start uncovering it together. It could either be "plain" mortals, or "sleeping" versions of various splats, like unawakaned Mages or shapers before the First Change. It's a topic that doesn't often recieve it's due attention in wod in my opinion. Bah, you died sometime, you're a vampire now. Bah, you changed sometime, you're a furry now, let's play. But in my opinion it's a very cool feature to roleplay a moment in a mans' life when he discovers that his existence has been a lie, that there is magic, that amoral corporations still rule him, but are in turn ruled by lifeless abominations from before time. Plus, it seems to be one of the only sensible ways to run a multi-splat group, like a vamp+shifter+something. Because if they knew each other as "simple humans", their mutual friendship would likely out-grow the abstract rules of some secret societies they didn't know existed before yesterday. Like, they would care more for each other as people than for the rules of their "races" simply because they didn't realize the later even existed since just now. And this, in turn, creates more cool room for conflict and roleplaying, IMO. After all - those various societies would probably be pissed to see their members run willy-nilly with THE OTHERS and spill their broods innate secrets, powers and whatnot. I'd prefer to play by text, since I'm both a not-native english-speaker and a rather shy person, but I could give voice chat a try if you guys would excuse me for being awkward. xD I'm central Europe, so CET timezone, but I can be rather flexible with it, especially on weekends. My info: Age: 25 since just a couple of weeks Favourite systems: Warhammer, oWod Roleplay experiance: About 10 years, most of it in text, though. I played A LOT using mmorpgs as a base for roleplay, as well as on irc.
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Pat S.
Forum Champion
Sheet Author
Knights of the Written Word 2  is a community for gamers who enjoy or require text-based games to play. The time and frequency is required to be listed but the individual games listed inside the community have their correct times shown. All games listed inside must use some aspect of Roll20 and be text based. You might be able to find other players and a GM in the community for the game. We also have a text based discord server for random live chat (it is our social hangout place).
Pat S. said: Knights of the Written Word 2  is a community for gamers who enjoy or require text-based games to play. The time and frequency is required to be listed but the individual games listed inside the community have their correct times shown. All games listed inside must use some aspect of Roll20 and be text based. You might be able to find other players and a GM in the community for the game. We also have a text based discord server for random live chat (it is our social hangout place). Thanks for the info, I'll check that place out!
I love parts of oWOD, and I'm a text GM. I'm far west of GMT, though. Pacific Time. If you think we might be able to sync up, what sort of character / story were you looking for?
Teller said: I love parts of oWOD, and I'm a text GM. I'm far west of GMT, though. Pacific Time. If you think we might be able to sync up, what sort of character / story were you looking for? Ahh, the joys of playing with Americans ;_; I did the trick a couple of times, so it can be done, it's just... tricky sometimes. In general I'm a person that's very deep into roleplaying, much more the storytelling aspect than mechanics/rolls/combat. I enjoy stories with moral dilemmas and conficts of value that make both em and my character feel like shit - for that's what wod is for. Lol. I enjoy deep inter-character relations, "discovering" other characters and what makes them the way they are. In general I think I enjoy a detective/narrative kind of story much more than a slaughterfest, though it's not to say I dislike combat in my games - I'd just rather that it serves a narrative function rahter than simply a venue for characters to BE BADASS and SHOW OFF THEIR MAXED OUT ABILITIES. My characters are also the exact kind that make the aforementioned kinds of story work, since they are fundamentally unsuited towards a wod-like world. I like playing characters with strong moral backbone and sense of personal honor and then balance that set of values around the difficult circumstances and whatnot. There's a lot of potential for angst with my characters, though I'd hope I'm versed enough to present that as sympathetic, rather than annoying. My characters generally just try SO DAMN MUCH to be fundamentally good people and it's a thing that... seldom works in wod stories, but that's where the fun lies for me. In short - I am fully prepared for my characters to FAIL at some point because they are not really suited to SUCCEED with their kind of attitude - but when the story is right, I still find roleplaying the process of failing to be fun. One of the characters I played the longest was a dwarf war-veteran who led something of a dark twist on a standard hero's journey. He >BEGAN< the story as an acomplished soldier and a national hero, but then slowly lost all his family, his friends, found his values contested and what he thought important devalued by others and ended up as physical and an emotional wreck with suicidal thoughts and autodestructive tendencies. And I enjoyed EVERY PART of that stroyline up to it's bittersweet end, which was his death. And dying was the GOOD part for him at that point. :P
Krasnoludek said: Teller said: I love parts of oWOD, and I'm a text GM. I'm far west of GMT, though. Pacific Time. If you think we might be able to sync up, what sort of character / story were you looking for? Ahh, the joys of playing with Americans ;_; I did the trick a couple of times, so it can be done, it's just... tricky sometimes. And by sometimes I'm sure you mean always :D Good luck in your game search though!
Pretty much all of that reflects my opinion and attitude. I'll DM you and see if we can sync up. If we can't, nothing is lost in the attempt. :) Krasnoludek said: In general I'm a person that's very deep into roleplaying, much more the storytelling aspect than mechanics/rolls/combat. I enjoy stories with moral dilemmas and conficts of value that make both em and my character feel like shit - for that's what wod is for. Lol. I enjoy deep inter-character relations, "discovering" other characters and what makes them the way they are. In general I think I enjoy a detective/narrative kind of story much more than a slaughterfest, though it's not to say I dislike combat in my games - I'd just rather that it serves a narrative function rahter than simply a venue for characters to BE BADASS and SHOW OFF THEIR MAXED OUT ABILITIES. My characters are also the exact kind that make the aforementioned kinds of story work, since they are fundamentally unsuited towards a wod-like world. I like playing characters with strong moral backbone and sense of personal honor and then balance that set of values around the difficult circumstances and whatnot. There's a lot of potential for angst with my characters, though I'd hope I'm versed enough to present that as sympathetic, rather than annoying. My characters generally just try SO DAMN MUCH to be fundamentally good people and it's a thing that... seldom works in wod stories, but that's where the fun lies for me. In short - I am fully prepared for my characters to FAIL at some point because they are not really suited to SUCCEED with their kind of attitude - but when the story is right, I still find roleplaying the process of failing to be fun. One of the characters I played the longest was a dwarf war-veteran who led something of a dark twist on a standard hero's journey. He >BEGAN< the story as an acomplished soldier and a national hero, but then slowly lost all his family, his friends, found his values contested and what he thought important devalued by others and ended up as physical and an emotional wreck with suicidal thoughts and autodestructive tendencies. And I enjoyed EVERY PART of that stroyline up to it's bittersweet end, which was his death. And dying was the GOOD part for him at that point. :P
Bump? I'm trying to work out some stuff with Teller, but who knows if it's going to click, so it wouldn't hurt to keep searching just in case.