Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Official 5e Dungeons & Dragons v. 2.6

January 08 (6 years ago)

Edited January 10 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

Hello!

This morning we pushed out an update to the official 5e Dungeons & Dragons by Roll20 character sheet which updated the version to 2.6. The major change is the addition of the Charactermancer Level Up, which has a dedicated feedback and Known Issues thread.

Please post comments, suggestions, and feedback for the character sheet in this thread.

Known Issues (Updated Jan 10, 2019)

  • After multiclassing, rolling your hit dice for the additional classes will always roll a "d0." While waiting for the fix, please roll manually. (Fixed Jan 10)
  • Also see the Known Issues in the Charactermancer Level Up thread.

The previous thread for version 2.4 is here.

January 08 (6 years ago)

I don't know if this is where I should post this or not but I'm gonna take the chance.

We're using this sheet in a game I'm playing in and I have a Paladin. Despite what level I set him too 1-20 he never has spell slots. Not even if I add spells slots through the modifier in the settings section. Any help? It would be appreciated.

January 08 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

That's a really odd error, John, and this is the right place to talk about it. I can verify-- that's definitely not how the sheet should work.

Are you familiar with the dev tools and console log in your browser? It's outlined in Step 4 from the Solving Technical Issues guide. If you can step through that and report back with your browser, OS, and the name of the game, we can take a peek and see what's going on.

January 08 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

Reported elsewhere:


Plumfiggle said:

So I'm playing a Paladin 6, Sorcerer 4, and noticed my total spell slot totals were wrong (4,2 instead of 4,3,3,1), so i checked multiclassing and saw it had changed to Barbarian, not Sorcerer. I changed it back, and even changed my spellcaster level in the attributes to 7, but it didn't change the amount listed. I tried rolling one of my Sorcerer Hit Dice, and it rolled a d0 + CON, which is uh... not right. My friend who is a Sorc/Warlock rolled one of his Warlock Hit Dice and got the same result, so its not just me. Seems like a coding bug to us. 

Temporary fix for people with the same problem: underneath the Custom Class box is a box where you can add spell slots to your total, use that to readjust your slot amounts!

So yeah, hope this gets fixed soon. Not that big a deal, but still kinda annoying!

January 08 (6 years ago)

Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://partner.googleadservices.com https://www.googletagservices.com https://ssl.google-analytics.com https://www.google-analytics.com https://ajax.googleapis.com http://ajax.googleapis.com https://d3clqjduf2gvxg.cloudfront.net https://cdn.firebase.com https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com http://static.opentok.com http://www.google-analytics.com http://cdn.crowdin.com https://crowdin.com http://stun.l.google.com". Either the 'unsafe-inline' keyword, a hash ('sha256-rEBjvRV4Ttevyse/AKZkFC8etdA6KE5HgUqE+O+N6RI='), or a nonce ('nonce-...') is required to enable inline execution.


app.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://partner.googleadservices.com https://www.googletagservices.com https://ssl.google-analytics.com https://www.google-analytics.com https://ajax.googleapis.com http://ajax.googleapis.com https://d3clqjduf2gvxg.cloudfront.net https://cdn.firebase.com https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com http://static.opentok.com http://www.google-analytics.com http://cdn.crowdin.com https://crowdin.com http://stun.l.google.com". Either the 'unsafe-inline' keyword, a hash ('sha256-W4z4mOiwkRlHZN9ZhB3StyLZj6HgkMDMbkFJOavx/+M='), or a nonce ('nonce-...') is required to enable inline execution.


jquery.migrate.js:20 JQMIGRATE: Logging is active

app.js?1546977767:343 70

app.js?1546977767:344 TOUCH SUPPORTED: false

app.js?1546977767:344 USING WEBGL ACCELERATION...

app.js?1546977767:344 WEBGL STARTUP SUCCESS

app.js?1546977767:346 Custom Sheet Translation

app.js?1546977767:338 select

app.js?1546977767:338 Switch mode to select

app.js?1546977767:357 Initializing new dice engine with randomness...

app.js?1546977767:357 Using random entropy

app.js?1546977767:360 Compiling sheet...

app.js?1546977767:360 Found rolltemplate: simple

app.js?1546977767:360 Found rolltemplate: atk

app.js?1546977767:360 Found rolltemplate: dmg

app.js?1546977767:360 Found rolltemplate: atkdmg

app.js?1546977767:360 Found rolltemplate: desc

app.js?1546977767:360 Found rolltemplate: spell

app.js?1546977767:360 Found rolltemplate: traits

app.js?1546977767:360 Found rolltemplate: npc

app.js?1546977767:360 Found rolltemplate: npcatk

app.js?1546977767:360 Found rolltemplate: npcdmg

app.js?1546977767:360 Found rolltemplate: npcaction

app.js?1546977767:360 Found rolltemplate: mancerroll

app.js?1546977767:360 Found rolltemplate: mancerhproll

app.js?1546977767:360 Found Charactermancer Repeating Section: topbar

app.js?1546977767:360 Found Charactermancer Repeating Section: leveler-topbar

app.js?1546977767:360 Found Charactermancer Repeating Section: row

app.js?1546977767:360 Found Charactermancer Repeating Section: utilityrow

app.js?1546977767:360 Found Charactermancer Repeating Section: choose

app.js?1546977767:360 Found Charactermancer Repeating Section: custom-proficiency

app.js?1546977767:360 Found Charactermancer Repeating Section: custom-trait

app.js?1546977767:360 Found Charactermancer Repeating Section: spell-holder

app.js?1546977767:360 Found Charactermancer Repeating Section: spell-item

app.js?1546977767:360 Found Charactermancer Repeating Section: asi-row

app.js?1546977767:360 Found Charactermancer Repeating Section: hpbylevel

app.js?1546977767:360 Found Charactermancer Template: l1-welcome

app.js?1546977767:360 Found Charactermancer Template: l1-race

app.js?1546977767:360 Found Charactermancer Template: l1-class

app.js?1546977767:360 Found Charactermancer Template: l1-abilities

app.js?1546977767:360 Found Charactermancer Template: l1-background

app.js?1546977767:360 Found Charactermancer Template: l1-equipment

app.js?1546977767:360 Found Charactermancer Template: l1-spells

app.js?1546977767:360 Found Charactermancer Template: l1-feat

app.js?1546977767:360 Found Charactermancer Template: l1-bio

app.js?1546977767:360 Found Charactermancer Template: l1-summary

app.js?1546977767:360 Found Charactermancer Template: final

app.js?1546977767:360 Found Charactermancer Template: lp-welcome

app.js?1546977767:360 Found Charactermancer Template: lp-levels

app.js?1546977767:360 Found Charactermancer Template: lp-choices

app.js?1546977767:360 Found Charactermancer Template: lp-asi

app.js?1546977767:360 Found Charactermancer Template: lp-spells

app.js?1546977767:360 Found Charactermancer Template: lp-summary

app.js?1546977767:360 Found Charactermancer Template: lp-spellchoice

app.js?1546977767:360 Found webworker script

app.js?1546977767:360 Finding sheet rolls...

app.js?1546977767:360 Including compendium template css.

app.js?1546977767:363 window resize

app.js?1546977767:345 Final set zoom!

app.js?1546977767:344 UPDATE GL SIZE!

app.js?1546977767:345 Final set zoom!

tutorial_tips.js:7 tuts loaded

9Mixed Content: The page at '<URL>' was loaded over HTTPS, but requested an insecure image '<URL>'. This content should also be served over HTTPS.

app.js?1546977767:355 MESSAGE RECEIVED

app.js?1546977767:355 MessageEvent

app.js?1546977767:355 MESSAGE RECEIVED

app.js?1546977767:355 MessageEvent

sheetsandboxworker.js?1546989735111:682 Starting up WEB WORKER

sheetsandboxworker.js?1546989735111:682 Starting up WEB WORKER

app.js?1546977767:351 Final page load.

app.js?1546977767:351 Auth'ed.

app.js:351 Go post auth!

app.js:351 Scan for new plays!

app.js:351 initial setup

app.js:349 T.i

app.js:351 Got players value...

app.js:351 joining game...

11app.js:348 Full load page!

app.js:351 We have 11 pages

app.js:349 Player -LUcuNFSwuc8acKcCUWp is offline...

app.js:349 Player -LUczsvRghRjMRPhFntv is offline...

app.js:349 Global Volume: 100=1

app.js:349 Player -LVVlzfa12q7N--Ss4mT is offline...

app.js:349 Player -LVWDeYeDZ1OLuixvgm8 is offline...

app.js:351 Deferred finish joining...

app.js:343 Firebase Online

app.js:349 Adding myself before -LVVlzfZ45LUhpn9mGv7

app.js:359 Refresh Journal List!

app.js:359 Search took 1ms

app.js:351 handle page changes

app.js:351 false

app.js:351 init active page!

app.js:348 activate page!

app.js:348 FULLY ACTIVATE VIEWS FOR PAGE.

app.js:347 Do refresh link cache!

app.js:348 Reorder by ZORDER

app.js:347 Swapping https://s3.amazonaws.com/files.d20.io/images/70728928/7qw99oRypP3uH7HT50QS3g/thumb.png?15469712425 to https://s3.amazonaws.com/files.d20.io/images/70728928/7qw99oRypP3uH7HT50QS3g/max.png?15469712425

app.js:359 Refresh Journal List!

app.js:359 Search took 7ms

app.js:351 Scan for new plays!

app.js:357 Descending into madness...

app.js:347 setting src

app.js:348 Graphics: 3

app.js:348 Paths: 2

app.js:348 Reorder by ZORDER

app.js:342 Cols: 2 Rows: 2

app.js:342 Took 2ms to generate cache.

app.js:370 Video Quality medium

app.js:348 Reorder by ZORDER

firebase.2.4.0.js:45 FIREBASE WARNING: Exception was thrown by user callback. TypeError: e.find is not a function

    at f (https://app.roll20.net/assets/app.js?1546977767:369:31458)

    at i (https://app.roll20.net/assets/app.js?1546977767:370:17728)

    at https://app.roll20.net/assets/firebase.2.4.0.js:203:375

    at gc (https://app.roll20.net/assets/firebase.2.4.0.js:52:165)

    at cc (https://app.roll20.net/assets/firebase.2.4.0.js:30:216)

    at dc (https://app.roll20.net/assets/firebase.2.4.0.js:29:1259)

    at Ii.h.Kb (https://app.roll20.net/assets/firebase.2.4.0.js:220:287)

    at Qh.h.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:188:251)

    at Eh.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:178:364)

    at vh.Kg (https://app.roll20.net/assets/firebase.2.4.0.js:176:280

S @ firebase.2.4.0.js:45

firebase.2.4.0.js:52 Uncaught TypeError: e.find is not a function

    at f (app.js:369)

    at i (app.js:370)

    at firebase.2.4.0.js:203

    at gc (firebase.2.4.0.js:52)

    at cc (firebase.2.4.0.js:30)

    at dc (firebase.2.4.0.js:29)

    at Ii.h.Kb (firebase.2.4.0.js:220)

    at Qh.h.Ld (firebase.2.4.0.js:188)

    at Eh.Ld (firebase.2.4.0.js:178)

    at vh.Kg (firebase.2.4.0.js:176)

firebase.2.4.0.js:45 FIREBASE WARNING: Exception was thrown by user callback. TypeError: e.find is not a function

    at f (https://app.roll20.net/assets/app.js?1546977767:369:31458)

    at i (https://app.roll20.net/assets/app.js?1546977767:370:17728)

    at https://app.roll20.net/assets/firebase.2.4.0.js:203:375

    at gc (https://app.roll20.net/assets/firebase.2.4.0.js:52:165)

    at cc (https://app.roll20.net/assets/firebase.2.4.0.js:30:216)

    at dc (https://app.roll20.net/assets/firebase.2.4.0.js:29:1259)

    at Ii.h.Kb (https://app.roll20.net/assets/firebase.2.4.0.js:220:287)

    at Qh.h.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:188:251)

    at Eh.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:178:364)

    at vh.Kg (https://app.roll20.net/assets/firebase.2.4.0.js:176:280

S @ firebase.2.4.0.js:45

firebase.2.4.0.js:52 Uncaught TypeError: e.find is not a function

    at f (app.js:369)

    at i (app.js:370)

    at firebase.2.4.0.js:203

    at gc (firebase.2.4.0.js:52)

    at cc (firebase.2.4.0.js:30)

    at dc (firebase.2.4.0.js:29)

    at Ii.h.Kb (firebase.2.4.0.js:220)

    at Qh.h.Ld (firebase.2.4.0.js:188)

    at Eh.Ld (firebase.2.4.0.js:178)

    at vh.Kg (firebase.2.4.0.js:176)

firebase.2.4.0.js:45 FIREBASE WARNING: Exception was thrown by user callback. TypeError: e.find is not a function

    at f (https://app.roll20.net/assets/app.js?1546977767:369:31458)

    at i (https://app.roll20.net/assets/app.js?1546977767:370:17728)

    at https://app.roll20.net/assets/firebase.2.4.0.js:203:375

    at gc (https://app.roll20.net/assets/firebase.2.4.0.js:52:165)

    at cc (https://app.roll20.net/assets/firebase.2.4.0.js:30:216)

    at dc (https://app.roll20.net/assets/firebase.2.4.0.js:29:1259)

    at Ii.h.Kb (https://app.roll20.net/assets/firebase.2.4.0.js:220:287)

    at Qh.h.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:188:251)

    at Eh.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:178:364)

    at vh.Kg (https://app.roll20.net/assets/firebase.2.4.0.js:176:280

S @ firebase.2.4.0.js:45

firebase.2.4.0.js:52 Uncaught TypeError: e.find is not a function

    at f (app.js:369)

    at i (app.js:370)

    at firebase.2.4.0.js:203

    at gc (firebase.2.4.0.js:52)

    at cc (firebase.2.4.0.js:30)

    at dc (firebase.2.4.0.js:29)

    at Ii.h.Kb (firebase.2.4.0.js:220)

    at Qh.h.Ld (firebase.2.4.0.js:188)

    at Eh.Ld (firebase.2.4.0.js:178)

    at vh.Kg (firebase.2.4.0.js:176)

firebase.2.4.0.js:45 FIREBASE WARNING: Exception was thrown by user callback. TypeError: e.find is not a function

    at l (https://app.roll20.net/assets/app.js?1546977767:369:31093)

    at o (https://app.roll20.net/assets/app.js?1546977767:370:17778)

    at https://app.roll20.net/assets/firebase.2.4.0.js:203:375

    at gc (https://app.roll20.net/assets/firebase.2.4.0.js:52:165)

    at cc (https://app.roll20.net/assets/firebase.2.4.0.js:30:216)

    at dc (https://app.roll20.net/assets/firebase.2.4.0.js:29:1259)

    at Ii.h.Kb (https://app.roll20.net/assets/firebase.2.4.0.js:220:287)

    at Qh.h.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:188:251)

    at Eh.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:178:364)

    at vh.Kg (https://app.roll20.net/assets/firebase.2.4.0.js:176:280

S @ firebase.2.4.0.js:45

firebase.2.4.0.js:52 Uncaught TypeError: e.find is not a function

    at l (app.js:369)

    at o (app.js:370)

    at firebase.2.4.0.js:203

    at gc (firebase.2.4.0.js:52)

    at cc (firebase.2.4.0.js:30)

    at dc (firebase.2.4.0.js:29)

    at Ii.h.Kb (firebase.2.4.0.js:220)

    at Qh.h.Ld (firebase.2.4.0.js:188)

    at Eh.Ld (firebase.2.4.0.js:178)

    at vh.Kg (firebase.2.4.0.js:176)

firebase.2.4.0.js:45 FIREBASE WARNING: Exception was thrown by user callback. TypeError: e.find is not a function

    at l (https://app.roll20.net/assets/app.js?1546977767:369:31093)

    at o (https://app.roll20.net/assets/app.js?1546977767:370:17778)

    at https://app.roll20.net/assets/firebase.2.4.0.js:203:375

    at gc (https://app.roll20.net/assets/firebase.2.4.0.js:52:165)

    at cc (https://app.roll20.net/assets/firebase.2.4.0.js:30:216)

    at dc (https://app.roll20.net/assets/firebase.2.4.0.js:29:1259)

    at Ii.h.Kb (https://app.roll20.net/assets/firebase.2.4.0.js:220:287)

    at Qh.h.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:188:251)

    at Eh.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:178:364)

    at vh.Kg (https://app.roll20.net/assets/firebase.2.4.0.js:176:280

S @ firebase.2.4.0.js:45

firebase.2.4.0.js:52 Uncaught TypeError: e.find is not a function

    at l (app.js:369)

    at o (app.js:370)

    at firebase.2.4.0.js:203

    at gc (firebase.2.4.0.js:52)

    at cc (firebase.2.4.0.js:30)

    at dc (firebase.2.4.0.js:29)

    at Ii.h.Kb (firebase.2.4.0.js:220)

    at Qh.h.Ld (firebase.2.4.0.js:188)

    at Eh.Ld (firebase.2.4.0.js:178)

    at vh.Kg (firebase.2.4.0.js:176)

firebase.2.4.0.js:45 FIREBASE WARNING: Exception was thrown by user callback. TypeError: e.find is not a function

    at l (https://app.roll20.net/assets/app.js?1546977767:369:31093)

    at o (https://app.roll20.net/assets/app.js?1546977767:370:17778)

    at https://app.roll20.net/assets/firebase.2.4.0.js:203:375

    at gc (https://app.roll20.net/assets/firebase.2.4.0.js:52:165)

    at cc (https://app.roll20.net/assets/firebase.2.4.0.js:30:216)

    at dc (https://app.roll20.net/assets/firebase.2.4.0.js:29:1259)

    at Ii.h.Kb (https://app.roll20.net/assets/firebase.2.4.0.js:220:287)

    at Qh.h.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:188:251)

    at Eh.Ld (https://app.roll20.net/assets/firebase.2.4.0.js:178:364)

    at vh.Kg (https://app.roll20.net/assets/firebase.2.4.0.js:176:280

S @ firebase.2.4.0.js:45

firebase.2.4.0.js:52 Uncaught TypeError: e.find is not a function

    at l (app.js:369)

    at o (app.js:370)

    at firebase.2.4.0.js:203

    at gc (firebase.2.4.0.js:52)

    at cc (firebase.2.4.0.js:30)

    at dc (firebase.2.4.0.js:29)

    at Ii.h.Kb (firebase.2.4.0.js:220)

    at Qh.h.Ld (firebase.2.4.0.js:188)

    at Eh.Ld (firebase.2.4.0.js:178)

    at vh.Kg (firebase.2.4.0.js:176)





That's everything, I hope that's what you meant for me to copy and paste. I followed the instructions at least.

Browser: Google Chrome Version 71.0.3578.98 (Official Build) (64-bit)

OS: Windows 7 Home Premium 64-Bit

Name of game: The Isolated Lands

January 08 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

Thank you, John! I'll post here if we have a solution for you or need any more information.

January 09 (6 years ago)

Edited January 09 (6 years ago)

Just a heads up,  when ever you try to adjust the saving throw of the spell in the attacks and spellcasting section,  anytime you adjust it from its regular save (int, or wis or what ever the spell requires you to roll for a save)  it'll bounce right into the selection of "SPELL" and when you try and change it back to another type of save, it'll just keep coming back to "SPELL" even when you choose "FLAT" and put in a number, the number will stay, but the saving throw will bounce back to "SPELL" 

January 09 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

Thanks for the bug report, xTimmyx! I can recreate this and will add it to the list.


xTimmyx said:

Just a heads up,  when ever you try to adjust the saving throw of the spell in the attacks and spellcasting section,  anytime you adjust it from its regular save (int, or wis or what ever the spell requires you to roll for a save)  it'll bounce right into the selection of "SPELL" and when you try and change it back to another type of save, it'll just keep coming back to "SPELL" even when you choose "FLAT" and put in a number, the number will stay, but the saving throw will bounce back to "SPELL" 




January 09 (6 years ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

Reported Elsewhere:


MrFluffBunny
 said:

Before: After: 

So I'm not sure how this happened, but the spacing on NPC sheets (at least for D&D 5e) used to be "narrow," I suppose you could say. And now when I start up the game and look at the NPC sheets, the spacing is weirded out; there is a massive blank space where there once wasn't that separates the rest of the sheet from the initiative roll and the "lock" icon that lets you manage the NPC's attacks and abilities. Is there some way to go back to the previous spacing or is this just a bug?



January 09 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

Good catch-- it looks like some of the CSS is missing from the NPC sheet. We'll try to fix that in the next update.

I like the less narrow look! Is it possible to keep it or make it an option?

January 09 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

It's supposed to be a 2-column layout.

January 10 (6 years ago)
Stephanie B.
Forum Champion
Sheet Author

Hi, everyone!

We've just pushed a hotfix for the 5e D&D Character Sheet with the following fixes:

      • Thieves' Tools and Sleight of Hand can now get expertise correctly (Charactermancer)
      • Eldritch Knight and Arcane Trickster now update spell slots properly (Charactermancer)
      • multiclass spell slots now update properly (Charactermancer)
      • multiclass hit dice no longer roll d0.
      • starting Level Up with default 10 in attributes will no longer break ability score increases (Charactermancer)
      • NPC view: restored the wide, 2-column layout

      Thanks for your feedback and support!

      January 10 (6 years ago)

      There is still an issue with formatting. Hit Points, Saving Throws and Skills are not properly displayed on Chrome Mac.


      January 10 (6 years ago)
      Stephanie B.
      Forum Champion
      Sheet Author

      Thanks for the report, Mike! We'll fix that in a future update.

      January 11 (6 years ago)

      Not liking this 2-column spread. When you have a lot of different NPCs open at once popped out into windows, this makes it MUCH harder to manage. Can this be toggled off please, so that those who like it can keep it but the rest of us can maintain our previous method? Or make it moveable - when we resize the window, it should be responsive and go to a single column.

      Sometimes I may have four or more NPCs (or monster types) open, and I pop them into other windows on another monitor. With this new layout, I can't arrange them as easily. I'm not sure why this change was made, actually, but either way it's suboptimal for quite a few DMs I'm talking to.

      January 11 (6 years ago)
      keithcurtis
      Forum Champion
      Marketplace Creator
      API Scripter

      Reported Elsewhere:

      Script said:

      Hi there!

      As of today I have been experiencing the NPC sheets in my game (both new and old) becoming oddly formatted/arranged, making them difficult to use and read.

      I've attached a screenshot of the issue below. Any way to fix this?



      January 11 (6 years ago)
      Dan
      Pro


      Kyle said:

      Not liking this 2-column spread. When you have a lot of different NPCs open at once popped out into windows, this makes it MUCH harder to manage. Can this be toggled off please, so that those who like it can keep it but the rest of us can maintain our previous method? Or make it moveable - when we resize the window, it should be responsive and go to a single column.

      Sometimes I may have four or more NPCs (or monster types) open, and I pop them into other windows on another monitor. With this new layout, I can't arrange them as easily. I'm not sure why this change was made, actually, but either way it's suboptimal for quite a few DMs I'm talking to.


      Agreed, I do not like this change at all.  There needs to be an option for how the sheets are displayed.  This new method takes up way too much screen space.

      January 11 (6 years ago)

      yeah not a fan of this new 2 column NPC sheet takes up the whole screen, please change it back or it least make it an optional feature

      January 11 (6 years ago)
      Tony R.
      Pro
      Sheet Author

      I too am having issues with things not lining up correctly


      January 11 (6 years ago)

      From the looks of it, the spacing issue will be fixed later, but I think a lot of people would appreciate it if this double column view was an optional setting for the NPC sheet.

      January 11 (6 years ago)
      Chris
      Plus


      Kyle said:

      Not liking this 2-column spread. When you have a lot of different NPCs open at once popped out into windows, this makes it MUCH harder to manage. Can this be toggled off please, so that those who like it can keep it but the rest of us can maintain our previous method? Or make it moveable - when we resize the window, it should be responsive and go to a single column.

      Sometimes I may have four or more NPCs (or monster types) open, and I pop them into other windows on another monitor. With this new layout, I can't arrange them as easily. I'm not sure why this change was made, actually, but either way it's suboptimal for quite a few DMs I'm talking to.

      I 100% agree with Kyle, this killed my work flow at last night's game.  (Okay slight exaggeration, but it did make for a lot of adjustments to npcs waiting to enter the fray. 


      January 11 (6 years ago)
      Chris
      Plus


      Stephanie B. said:

      Hi, everyone!

      We've just pushed a hotfix for the 5e D&D Character Sheet with the following fixes:

          • Thieves' Tools and Sleight of Hand can now get expertise correctly (Charactermancer)
          • Eldritch Knight and Arcane Trickster now update spell slots properly (Charactermancer)
          • multiclass spell slots now update properly (Charactermancer)
          • multiclass hit dice no longer roll d0.
          • starting Level Up with default 10 in attributes will no longer break ability score increases (Charactermancer)
          • NPC view: restored the wide, 2-column layout

          Thanks for your feedback and support!


          I am not sure about the intent here.  "NPC view: restored the wide, 2-column layout"


          In my experience, it never was a 2 column layout, this appears totally new.

          January 11 (6 years ago)

          Edited January 11 (6 years ago)

          I am also not a fan of the two column spread. I can see how some might like it though.  Can this be made to be optional?

          January 11 (6 years ago)
          Stephen Koontz
          Forum Champion
          Marketplace Creator
          Sheet Author
          API Scripter
          Compendium Curator

          We hear you on the layout change and the desire to make it customizable to your preferred style. We'll discuss it internally and come up with a solution. Thank you for your constructive feedback.

          January 11 (6 years ago)
          Stephanie B.
          Forum Champion
          Sheet Author

          Hey, folks. I've also updated the release notes-- for some reason, I thought the NPC changes had already gone out.

          We're working on a change to address narrow window needs.

          January 12 (6 years ago)

          Edited January 14 (6 years ago)

          Hey guys, I'm still having an issue with the character sheet, which I *think* was identified a few months ago. - It's working in conjunction with the ChatSetAttr API. - See the short clip of the error in action here:

          https://youtu.be/FC7kQYQQmMY

          I'll keep this short and to the point, - I want to globally enable multiple PCs global damage/save/to-hit, with a single click - for when they're 'blessed' or perhaps in a 'Rage' etc. I understand that this can be done using ChatSetAttr and the following two macros:

          !setattr --sel --repeating_damagemod_$0_global_damage_active_flag|0
          -and-
          !setattr --sel --repeating_damagemod_$0_global_damage_active_flag|1

          The first turns it the first listed global damage modifier ON, the second turns it OFF. - Of any characters I have selected at the time.

          On the face of it, it looks like it works perfectly. However, what it also seems to do is cause all weapon and spell attacks to get messed up, (In the video you see the modifier jump from +5 to +1 and then with damage reverting to 0, and the the 'to-hit' modifier changing. - Clicking the radio button afterwards a few times manually seems to fix it again, but having to go back into each sheet to 'fix' it - entirely defeats the point :(

          I don't know if this is an 5e OLG or ChatsetAttr issue.

          Are you able to help? - Thanks P.S. To see the issue first hand, feel free to check out my game "test-game".

          EDIT: Stupid me. I'd left the youtube clip on 'Private'! - Now fixed!

          January 12 (6 years ago)

          While I support the option to toggle the NPC columns I'll be the first person to say I quite like the new layout.

          January 13 (6 years ago)
          keithcurtis
          Forum Champion
          Marketplace Creator
          API Scripter

          Reported Elsewhere:


          Duncan H. said:

          As somebody who spends way too much time trying to customize sheets and automate everything with macros, despite my poor skills, I've noticed a few things the sheet does NOT do/allow.

          1. Toggling Advantage/Disadvantage doesn't work on Initiative or Death Saves.

          2. You can add a Global Modifier for Skill Checks (such as Athletics), but not Ability Checks, (such as a Wisdom roll). This seems to be the only area where you can't add a Global Modifier?

          3. Although we can edit Attacks and Spells in many useful ways, we can't edit Skills, aside from Jack of All Trades / Expertise. I found a useful macro for the Rogue's Reliable Talent feature, but I really wish I could just edit the core macro of the skill to integrate it that way, rather than having to create a secondary macro button.

          January 14 (6 years ago)

          Edited January 15 (6 years ago)

          hey there

          Is there a way to increase the font on the PC sheets for DnD 5e an then print them out with the larger font?

          These two section:

          Saving Throws

          6 lots of words hard to read, font is to small to read

          Skills

          18 words, all with small font, an again to small to read


          The above Can be found in the second column in the or on the PC sheet left to right or under the Character Name.

          Edit:

          An now below, finally worked out how to upload a picture.



          January 15 (6 years ago)
          Stephanie B.
          Forum Champion
          Sheet Author

          Kiwi: You might find turning off the D&D Styling in your game settings results in a more readable font size for you. You can also use your browser's zoom to zoom in if you're having trouble reading the text.

          January 15 (6 years ago)
          Stephanie B.
          Forum Champion
          Sheet Author

          Thanks for the feedback, everyone! The character sheet was just updated, so I will be closing this thread.

          Please direct further conversation to the new thread.