
Elarune is recruiting! we are looking for members for our DnD 5e West March style game. Sundays are the primary night we play however we are looking to expand into weekdays. The goal is to have players just post in the discord and one of our wonderful Dms will try to run a game. Please read the very long but informative post below if interested What to expect from the campaign: This is a homebrew setting based around exploring. I do have a few homebrew rules that are all explained in handouts on roll20/Discord This game will be utilizing all three pillars (Combat, Social Interaction and Exploration) for play and as such we will be using Unearthed Arcana: Three-Pillar Experience. I will primarily be using Roll20 and player hangouts in combination with a large world map, yet saying that I will do my best to set up battle maps when I can and do ask all players to have tokens for their characters. This a West Marches Style Campaign, see the bottom of post for more information. This game will have numerous opportunities for roleplay, combat will range from easy to challenging and even deadly base on the choice you made during the adventures you undertake, and there is a huge unexplored map filled with unique scenery and an organic world which reacts to the choices made by the players (whether you see the consequences of the choice or another player is yet to be seen). This game is based on my TCG in development <a href="http://www.relicsandminions.com" rel="nofollow">www.relicsandminions.com</a> The decisions made in previous games have affected the overall world. Player expectations Discord is required for all players, we will be using it to for voice chat during game sessions. I'II also be asking players to utilise discord chat channels to organise and plan with other players for session times, possible adventures which players may be undertake, points of interest within the world Stable microphone and Internet. Be a team player. If you are new to the game that is perfectly understandable and as long as your honest with what you need help with (Even if it is from the most basic level) fellow player and I as the DM are willing to help as much as we are able too. Each player is required to have some sort of backstory with plot hooks (But please keep it to at most 1 page). While this game is a West Marches Style Campaign I will attempt to weave your backstory and goals into the fibres of specific adventures when able. Able to speak English clearly and understandable. This is a Sandbox style campaign which means the players/characters will many options to choose, if Analysis (Choice) paralysis kicks in and I will help you out if you want, after all we play to have fun. I will ask all players to read and agree to a social contract before a player is ever given a character sheet. I ask this of my fellow geeks to minimise needless conflict between players and so that we may all conduct ourselves in a respectful manner with one another, while saying all of this I am going to make dark humour jokes and I DM to enjoy my time with friends. I hope to see friendships forged in the heat of adventure. About the DM: I play by the rule of cool if it is semi-reasonable and makes for great story then I will run with it. I'm happy to have a conversation about my ruling after the end of a game or between games. I do attempt my best to maintain consistency with my rulings. I’m more prone to make up a ruling on the spot than look up one. I am a newer DM, will probably get some rules mixed up. I will however make rulings on the spot if it sounds reasonable i’ll rule with it and look up the correct ruling at a later time to implement it later. I work retail so schedules may be somewhat off. Which is why i encourage late night games for the night owls. I improvise extraordinarily well and am happy to throw all my notes into the fire if the players make a decision I did not predict. I take player choice very seriously and your decisions will have consequences good OR bad. I live in Nashville TN, so will be using Central time zone for my times. Although i do my best to challenge the player it’s not my intention to actively go out and try killing player's. However Player death is very possible if this happens although sad i would encourage you to roll a new character and handle it with maturity. Just because a character is dead doesn't mean they are gone ;) Character Creation & Rules Races: You may play any race from the Wizards of the Coast officially printed material. Unearthed arcana and 3rd party races may be allowed upon approval from DM. There are a few Homebrew Race changes in our game. Read the Homebrew handout. Stats: For your character we will be using point buy or standard array. HP: Max HP at first level and every level after that you may either roll or take the average Background: Any from the books or Unearthed Arcana, let me know if you want a custom background. Level: Characters will began the game at level 1 until Hall of Heroes is rebuilt and then start at lvl 3 followed by 5 ect. Optional Rules: Multiclassing and Feats (Resources are allowed from all official Wizards of the coast material, I will even allow unearthed arcana and 3rd party material upon approval from me.) Wealth: Roll 1d10 x 20GP for starting wealth and whatever you gain from your background Equipment: You gain all your Starting Equipment from your class. You may use your starting gold to buy more Equipment and/or sell your Starting Equipment for gold. Murder Hobos are forbidden unless we are specifically playing an evil campaign. In which we decide on before the game starts. West Marches Style Campaign Players will be expected to organize session date and times (based on if a DM is available) or join sessions on an at-will basis. There is no assumed set party – characters can adventure in many different groups. Each session is presumed to be self-contained. Players venture into the wild, find or are found by adventure, and return home each session. (Exceptions from this rule can be made to accommodate longer adventures spanning over multiple sessions). The world of the West Marches persists beyond each session. If players have made a change in one session, other players will see that change if they follow the same path in a later session. The players organize the adventures, determining where to go and what to do as a party. The DM, after initial prep work, merely reacts to player choices. As all PCs are assumed to spend their downtime in the same town, word gets round about what happens on each adventure. Players are encouraged to write up session reports and distribute them to each other. It's a living world, the same goblin warlord cannot be killed by two different groups, so the second group that wanted to try needs to know if the first succeeded or not. New quest hooks can be picked up by any group of players. All initial objectives and later objectives that are discovered are marked on a shared map, which players can use to suggest placed they want to explore. There is an overall Story to the main game in the Campaign, consistent player's will be able to uncover the full story and reap the rewards as well.